Assassin’s Creed IV Director: Ocean in our game is “fully physics simulated”, fully controllable


Assassin’s Creed IV is the next entry in the popular Assassin’s Creed series. It is perhaps the first time we have gotten a giant, open world Assassin’s Creed game with a Pirate Assassin and it is mostly set on a ocean. Assassin’s Creed IV Director Ashraf Ismail calls the ocean their “greatest achievement” and explains that it is “fully physics simulated” ocean that they have full control over.

The ocean is perhaps the most important part of Assassin’s Creed IV; we can even explore it to find hidden secrets and islands. It also sports all kind of living organisms ranging from Sharks to Whales(Perhaps some other secret as well, we hope). Since the ocean was such a core part of the experience, it makes sense to focus on making it as realistic as possible.

Physics on the ocean will mean that Ships will act like they will have a weight and during rain or thunderstorm, it can have a pretty neat effect and add to the realism of actually piloting such a large ship. We can expect giant waves to crash and thrash the ship. There might be even more surprise that have yet to come. We will only know this once the game arrives.

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Speaking to PC Gamer, Director Ashraf Ismail says:

The ocean itself is honestly one of the greatest achievements we’ve made. It’s fully physics simulated but we have full control over it. If we want it to go from a calm sea to an intense hurricane, we can do it. It feels natural and normal and logical and it’s beautiful visually. The guys who pulled it off, my hats off to them.

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