Batman Arkham Knight Receives First Patch On PC; Full Patches Notes Released

Rocksteady Studios has released the first ever patch for Batman Arkham Knight on PC, and also revealed their plans for the upcoming fixes that they are implementing on PC in the future.

Batman Arkham Knight launched on PC with a magnitude of problems including downgraded graphics compared to PS4 and Xbox One, and severe performance issues. This resulted in Warner Bros. Games temporarily suspending the sales of the game on Steam and PC until the issues are resolved.


The first patch for Batman Arkham Knight on PC is finally up and it is about 67.6 MB. Check the changelog below.

– Fixed a crash that was happening for some users when exiting the game
– Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
– Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
– Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu

Batman Arkham Knight is now out on PS4 and Xbox One while the PC version is currently being fixed before it is released again.

Let us know what you think about this news in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

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  • JuleyJules

    Where do I find this patch to download?

  • KontryBoy706

    67.6MB patch?

  • Thad Vanity

    – Fixed a crash that was happening for some users when exiting the game

    That seem’s like a reasonable priority……


    Simply disgusting……!

  • WellWisher

    Played it last night at a locked 60fps. Could just be the section of the game I’m in (Chemical works bit). But when I first booted it up I was getting dips into the 40s when flying/driving through the city. I’ll play a bit more today and see it I still have the same issue.

    2500k @ 4.5 GHZ

    • Harry-S

      The framerate is far more stable I found with the 30fps cap. With an uncapped framerate I found myself getting a lot more dips and hangs while at 30fps it’s steady even where it would dip below without the cap.
      Sadly though that means playing at 30fps.

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