Roadhog is one of the most fun heroes to play in Overwatch. There is no better feeling then to hook someone and quickly finish them off to give your team an advantage. However, it goes without saying that the hook mechanics are slightly broken and a little overpowered.
Fans have reported to have been hooked through walls and being thrown off cliffs after being hooked. Overwatch Principal Designer, Geoff Goodman, posted on the Battle.net forums announcing the upcoming nerfs to Roadhog.
Goodman listed the changes coming to Roadhog. He started off by saying,”the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him.” This is a buff as well as a nerf to Roadhog, as sometimes when someone got hooked, they were not directly in front of the hero. Instead they got hooked to the side of Roadhog and had a chance to escape. This is a bug that Blizzard will fix, and all of Roadhog’s victims will be hooked and pulled right in front of Roadhog. This change will also prevent players from using the cliff exploit, which allowed players to hook an enemy and then turn around, dropping the enemy off a cliff.
The second change involves Roadhog’s line-of-sight. Goodman stated, “the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position.” This change basically means that if Roadhog does not see his target, then the hook will not connect.
The third and final change is similar to the second change, as it also involves the line-of-sight. “There is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog.” This means that if you are hooked and you quickly move out of the line-of-sight, the hook breaks off.
These nerf are some minor changes coming to Roadhog and make the hero balanced. These changes will be coming to the PTR (Public Test Realm) soon before being added to Overwatch.