- Diablo 3 listed for Xbox One on retailer’s website
- Ryse: Son of Rome Will Be Censored In The United States [Update]
- Ryse was never native 1080p, ran at 900p even during E3
- Destiny: Xbox One Version Will Run At 1080p and 30fps Just Like The PlayStation 4
- Tales Of Zestiria trademark registered in the United States and Europe
Crytek CEO, Cevat Yerli has had his hands full with Ryse, not only with its development but also with speculation surrounding the Xbox One exclusive’s technical makeup. When questioned whether it would have been possible to run the game with the same performance at 1080p on the theoretically more capable PS4, Yerli’s response was rather interesting.
@Harami_Larka Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p.
— Cevat Yerli (@RealtimeCevat) September 29, 2013
According to him, things would have been no different, had the game been in development for the PS4. The decision to go with a native resolution of 900p was purely by choice, and not the result of a technical hurdle. He goes on to imply that there is no meaningful loss in image quality due to it not being rendered at native 1080p. Compromising image quality in favor of visual fidelity via enhanced shaders is, in his view, a more efficient solution.
What are your thoughts regarding the balance between visual fidelity and image quality? Would you favor one over the other, and to what extent? Let us know in the comments below.