- Call of Duty Black Ops VA hinting at Black Ops 3?
- GTA Players can Participate in the Valentine’s Day Massacre Special this Friday
- David Cage Shares His Views On PlayStation 4 And Xbox One
- Final Fantasy Type-0 HD Release Date Announced, Includes Final Fantasy XV Demo
- Castlevania Producer Compares Their Game To Zelda, Assures That The Game Is 20 Hours Long
Dark Souls 2 is the hotly anticipated sequel in the ‘Souls’ series. While this game is releasing on a variety of platforms including the PC, it is unfortunately skipping the PS4 and Xbox One. The PC release is also going to take a while, and the only way to play Dark Souls 2 earlier is to get it either on the PS3 or Xbox 360. Those who are on the fence, we have decided to compare both these versions with direct-feed screenshots, to determine the better version among these both.
Before this Dark Souls 2 PS3 vs Xbox 360 screenshot comparison starts, lets talk about the graphics and performance. The Xbox 360 version appears to be operating at a native 720p frame buffer with FXAA, while the PS3 version similarly utilizes 720p frame buffer, although on closer inspection, the image quality is a bit muddy on the PS3, so it is entirely possible that the FXAA implementation is different, resulting in a slightly muddy look compared to the Xbox 360 version.
The 720p native resolution of Dark Souls 2 is an increase from the 1024×720 resolution for Dark Souls 1 on both systems. Although AA implementation is different this time around; FXAA is used instead of 2xAA for Dark Souls 2.
In terms of the performance difference between both versions, the 360 version seems to have a much more stable frame rate compared to the PS3 version. But this comes at a cost of screen tearing, which might annoy some users. This screen tearing is also visible during some of the cutscenes, and while it might result in a smoother frame rate, it can affect the image quality considerably. The PS3 version appears to use vsync compared to the 360 version, which completely reduces any sort of screen tearing, but also results in a lower average frame rate compared to the Xbox 360 version.
These differences aside, both versions appear to be a match in terms of lighting, textures and special effects. Check out the screenshot comparison below: Click on each image and then click on “view full size” to view them in full resolution.
If you don’t mind the screen tearing, it is recommend to get the Xbox 360 version of the game, which offers a better average frame rate compared to the PS3 version.
What do you think about the difference between the PS3 and Xbox 360 version of the game? Let us know in the comments below.