Destiny 2 Director Comments On Shaders Controversy, Clarifies Their Usage

Destiny 2 has faced some controversy recently by the fans for the limited use allowed by Shaders. This was not the case for the original Destiny and the inclusion of microtransaction to the game has only amplified this issue.

Recently, Destiny: The Taken King and House of Wolves director Luke Smith, who has also directed the sequel, commented over the Shaders controversy on his Twitter account.

“Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play. When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities.” said Luke Smith in a set of Tweets.

Destiny 2

“Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. With D2, we want statements like ‘I want to run the Raid, Trials, or go back to Titan to get more of its Shader’ to be possible.”

Destiny 2 is available now for the PS4 and Xbox One. The PC version of the game with 4K resolution and 60 FPS support is set to launch on October 26th. If you want to check out some guides on the game, you can read our articles on triggering Heroic Events, Getting Sparrow or check out the incredibly useful Destiny Item Manager that also works for the sequel.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and generally enjoy a good JRPG. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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