During a recent Q&A session with developers on AMD Mantle, Technical Director on Frostbite Johan Andersson revealed that Battlefield 4 utilizes 90-95% of the 6 parallel CPU cores available to developers on the Octa-core AMD Jaguar that powers both next generation consoles.
Andersson mentions that DICE has essentially been working closely on development for the next generation consoles over the last year. Optimizing CPU performance and trying to reach the goal of 64 players at 60fps has led to around 90-95% CPU utilization on next-gen consoles in certain maps/areas, when running Battlefield 4.
The full Q&A session can be seen below.
It’s important to mention that 2 of the 8 parallel CPU cores available on the AMD Jaguar CPU are likely to be reserved for OS functions on both the PS4 and Xbox One. It’s possible that these cores may partially or entirely be freed up for game applications at some point during the console life-cycle, giving developers some additional headroom for CPU tasks. Furthermore, advancements in GPGPU paradigms should further boost the processing potential on both consoles.
How does this bode for the future of next-gen games? Let us know what you think in the comments below.