Is Ubisoft Using Dunia Engine Instead Of Disrupt Engine For PC Version Of Watch_Dogs?

Watch_Dogs is an upcoming title and a new IP by Ubisoft. Set in an alternate reality version of Chicago Illinois, Watch_Dogs feature protagonist, Aiden Pearce, who can hack nearly everything electronic in-game and can use it to his advantage.

Ubisoft previously explained why they didn’t license an engine for Watch_Dogs but instead built a new one called “Disrupt”. Senior Producer of Watch_Dogs, Dominic Guay, stated that what the team wanted to achieve with Watch_Dogs required new technology to be built upon. This decision was caused by the density of the modern city as well as the open-nature of the game. Guay explains that to preserve staggering amount of details with the ability to cross 150 miles per hour in the world required them to create a new engine tailored for the game which led the team to increase the interactivity of the game engine in all aspects; AI, physics, graphics and animation just to name a few.

Guay then continued that none of the third-party engines present at the time had the solutions to match the criteria set for the game. He said that the engines were not fully adaptable to open-world games as they were created with ‘pre-determined’ levels in mind.


Recently, Guru3D forums member, kn00tcn, discovered within the new AMD Catalyst drivers the profile for Watch_Dogs’s demo. It was found that the demo will be running on Dunia Engine instead of Disrupt Engine along with the already known 64bit requirement for the game. Dunia Engine is designed by¬†Kirmaan Aboobaker while he was working at Crytek. It is based on CryEngine but it was heavily modified by Ubisoft to use the engine with Far Cry 2. Far Cry 3 uses the latest Dunia Engine 2. So does this mean that the PC version of Watch_Dogs will be using Dunia Engine instead of Disrupt Engine?

<application Title=”Watch Dogs Demo” File=”DuniaDemoLaunch_PC_r64.exe”>
<use Area=”PXDynamic”>HighPerfGPUAffinity</use>

Just a few days ago it was announced that Watch_Dogs has been delayed till Spring 0f 2014 for all the versions. This delay plundered Ubisoft’s shares by 22 percent whereas the launch bundles with the PlayStation 4 will be compensated by Sony.

We speculate that the delay could be because of the engine shifting/change but its too early to tell as the game was going to be launched in November.

  • Nintendo Fan 4 Lif3

    if it’s true, ubisoft’s toast.

  • Dakan45

    All ubisoft games share resources, code,ideas and script/rendeing methods. So no suprise there.