DualShock 4 Was Tested With Xbox 360’s Controller’s Analog Sticks Layout

DualShock 4 is different from its previous iterations in terms of design. Sporting a  touchpad, a complete design overhaul and the much needed change in the triggers that now go up to avoid the slip of the finger from them. Sony’s Toshimasa Aoki in an interview with Gamebeat stated that Sony tried each and every possible combination with the DualShock 4 controller before settling on the final design.

Since Xbox’s controller became famous among people who preferred shooters, the asymmetrical placement of the sticks and the triggers that gave a good grip on them, Sony didn’t want to leave any stone unturned with its next-generation console and new redesign. Sony also had a similar prototype as Nintendo’s Gamepad with both the sticks on top to which Aoki said that when Nintendo came up with the gamepad, they were surprised as it looked the same as their own prototype but they weren’t going to go with that design anyway.

Toshimasa Aoki, who helped contribute to the design of DualShock 4 stated that they received a lot of feedback from shooter teams to have the controller same as Xbox 360’s because people loved that controller for shooters.

We did test having the analog sticks on top, since the Xbox has the left side on top [above the D-pad]. Especially from the shooter teams — we got feedback that that’s what they wanted. They knew that consumers liked the 360 for shooters.

said Aoki. He continued that switching the left side of the layout for the controller is okay but switching the right side of the controller layout could mess up with the already built muscle memory by the gamers who are accustomed to the layout for now three generations past with the DualShock design.


DualShock 4 received a good response and feedback from the community when it was unveiled by Mark Cerny back in PlayStation 4’s reveal conference in February. Many developers including Guerilla Games own staff helped shaped the DualShock 4. DualShock 4 is drastically different from DualShock 3 in shape, size and even weighs more than the DualShock 3. It sports a lightbar on it as well which has received criticism on it as it cannot be turned off. It will be used in conjunction with the PS Camera to detect the players location and for other gaming purposes as well. One of the main criticism for the previous DualShock designs received were that the controller was too small for big hands, the grips weren’t ergonomic, the triggers’ didn’t have a grip and it didn’t weigh enough to have a premium feel. Good thing Sony changed the design with DualShock 4.

We say that it is better Sony went with their own placement of the sticks and DualShock 4 looks better than ever. We can’t wait to get our hands on it.

Are you happy with the current DualShock 4 design? Do let us know in the comments below and stay tuned with us as we bring you more info regarding the DualShock 4.

Ali Moin

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  • SwappingFrom360toPS4

    lucky they stuck with symmetrical stick placement, as it is better than unsymmetrical stick placement.

    the main complaints about the DS3 arent about it’s stick placement, it’s about it’s size and ergonomics.
    both of which are fixed on DS4

    in my opinion both the PS4 controller and XB1 controller are pretty much equal,
    with the PS4 controller just having the slight edge

  • Kodai Ichi

    This is not a step in the right direction for Sony, Playstation was never about FPS. Instead of doing as they have done in the past, they are looking to become like their competitor. Playstation has lost any originality it ever possessed, and Sony appears to be content with that. The design of the system is that of the PS2 slim, the controller is a mock version of the xbox controller overlaid with dualshock components. The interface is xbox like as well, with a few xmb icons from PS3. PS4 is more xbox like than it is Playstation, only the original Playstation gamers will see this.

  • Axe99

    I do get frustrated with the “just because it’s what they’re used to, they assume it’s better” approach to determining which stick layout is better with shooters. I’ve been playing FPS games before they brought in mouse control, when sticks hadn’t appeared on Sony or Nintendo consoles, and Microsoft had only just started ripping off the Macintosh OS layout. I’ve played shooters on a 360 pad, a DS3, a DS2, a logitech PC pad (symmetrical sticks) and with a mouse/kb. The 360 pad did not stand out in any way, shape or form. It’s a good pad, d-pad aside, and it’s triggers definitely had the edge on those on the DS3 and DS2, but stick-wise, I can get equally good performance and comfort from offset sticks as I can get symmetrical. This whole damn argument is built around a generation of tweens who’ve never known anything better, but can’t cope with change and learning something new.

  • Slay

    How cute! Glad xbox could be a inspiration to what you strive to be Sony. Xbox is doing it for the godsss hunty! Slayyy!

    • KuchikiSentou

      It’s just shooters. There are other types of games in the world.

      • Slay

        How is that working out for sony? They don’t have the sales that xbox games have.
        It’s just flop after flop.

        • KuchikiSentou

          Not all flops. GoW, Uncharted, Last of Us, Gran Turismo. but there are more games for people who don’t all play just shooters.

          [Forza for example. The PSP version of Gran Turismo (came out in 2009) has sold more than the last 2 Forzas combined. GT5 has sold more than all the Forzas put together. Even Gears, which was a solid IP has dwindled off into oblivion because all the Xbox players care about is FPS, while games like Uncharted, the Last of Us, still thrive to this day. Sure, one Halo could outsell 2-3 PS exclusives combined, but that’s all Xbox players get, shooters with sales bragging rights. One game. Just Halo. The reason TitanFall causes such excitement is that it’s an FPS, a good looking game but still an FPS; if it weren’t it wouldn’t be so eagerly anticipated, while on the PlayStation side, you have games like Infamous and The Order completely different games but diverse and NOT FPS]

          Point being that if Forza was on PlayStation, it would sell more. If Killzone was on Xbox it’d sell more.
          The Xbox community almost exclusively play shooters. That is all they know.

          • Slay

            The only thing that you proved was that all sony games flop.

          • KuchikiSentou

            I listed 4 games that were successes.
            And you can’t mention anything apart from Halo. So… ya.
            4 > 1 as they say on Google..
            PS4 as well.

          • Slay

            Halo,Forza,Fable, etc. The list goooooes on sweety.

          • KuchikiSentou

            As I mentioned. Forza hasn’t beaten a single Gran Turismo. GT5 alone has sold more than all of them. So ya.
            Neither has a Fable sold more than an Uncharted or a God of War even.
            So ya.

            The best you could do was 3 and 2 of the ones you mentioned are trash. compared to Sony titles so ya.

            Still 4 > 1 according to MySpace.

          • Slay

            Your source is equal to your sex life. Non-existent.

          • KuchikiSentou

            You have nothing to say to counter these FACTS.

          • Slay

            Everything I said countered them.

          • KuchikiSentou

            No, they didn’t.

          • Slay

            I bet you have voluminos ass to store all that bullshit that you spew.

          • KuchikiSentou

            Fair, but that’s not how you spell “voluminous”.

          • Slay

            Oops. Your grammar is rubbing off on me.

          • NO worries we just don’t have to deal with him on PSN. This is the perfect example of XBL’s community

          • Slay

            Lol, your community isn’t even social. It’s like a bunch of socially awkward people put into one room. And going by your 12 followers, I’d say you were one of them.

          • lol don’t worry I’ll let you get the last word, after I a make an ill attempt at letting you know that continued exchange of nonsense with strangers isn’t a viable use of time unless of course the information was exchanged with facts or at least not with those that have no obvious goal other than to argue or maliciously apply angst. If you enjoy doing this have fun man hope your gameplaying skills aren’t likewise I assume you play many shooters.

          • Slay

            You provide nothing reasonable to say. Stick to the side-lines sweety. Let the big boys play.

          • Guest

            If you are trying to take shots at certain demographics that follow a crowd, you should probably reconsider having a Justin Bieber video on your twitter feed. Just saying.

          • KuchikiSentou

            Well, they certainly are notorious for similar behaviour to this person. I’m just intrigued to be confronted by one in person. It’s the closest I’ll ever be to Xbox Live.

            A learning experience, exploring the mind of the dude-bro Xbox FPS player. Typical as they come.

          • Yea, when they aren’t playing CoD and when reality sets in that Halo is a mediocre shooter they surf the internet to attempt to exploit intangible points. It’s a sad existence but a necessary evil in the gaming commuities

          • Slay

            I thought you were done. Besides, I’m enjoying some Minecraft and GTA5 sweety.

          • I’m sorry for your emotional disarray it can get confusing, and I’ve returned for the clarity alone for you. My initial statement was mostly direct to you I don’t want you ruining your profound reputation on this site, you are doing so well. with that clear off to a new article sweety… can I call you that? I’m under the impression we have pet names for each other.

          • KuchikiSentou

            Never a necessary evil; the internet doesn’t need such.

          • Slay

            If you are trying to take shots at certain demographics that follow a crowd, you should probably reconsider having a Justin Bieber video on your twitter feed. Just saying sweety.

          • it hasn’t

          • damn, FACTS

        • Commander Jim

          Wtf are you smoking? The PS3 has has had massive hit after hit. The only reason individual games tend to sell less units on PS3 is because there’s more variety on choice on the PS3. Of course you’ll sell a billion Halo 4s when that’s the only thing you’ve got.

          • Slay

            Is selling 500,000 or less your version of massive hit. You are so ill-informed. Xbox has great sales for all of its exclusives. Try again hunty.

          • jr91

            PlayStation 4 – Top 10 Pre-orders

            1. Call of Duty: Ghosts – 298,180
            2. Battlefield 4 – 273,766
            3. Killzone: Shadow Fall – 250,155
            4. Assassin’s Creed IV: Black Flag – 213,354
            5. Watch Dogs – 153,569
            6. Destiny – 89,970
            7. Madden NFL 25 – 81,119
            8. NBA 2K14 – 59,592
            9. inFAMOUS: Second Son – 57,562
            10. Knack – 40,982

            Xbox One – Top 10 Pre-orders

            1. Call of Duty: Ghosts – 329,032
            2. Battlefield 4 – 153,221
            3. Assassin’s Creed IV: Black Flag – 137,928
            4. Watch Dogs – 95,314
            5. Forza Motorsport 5 – 90,573
            6. Dead Rising 3 – 86,648
            7. Ryse: Son of Rome – 82,888
            8. Destiny – 66,448
            9. Madden NFL 25 – 58,870
            10. Titanfall – 50,347

  • Tim89

    The lightbar can be turned off actually…

    • Shuhei Yoshida confirmed it can’t.

      • KuchikiSentou

        The controller can go off obviously.

        • Well that’s another way to look at it 🙂

          • KuchikiSentou

            I mean, like you could turn off the DualShock 3 and the light on it would go off. So too the PS4.
            The initial question to Shu-chan (I suspect) was whether the light could be turned off during gameplay)
            Well, no DualShock light could be turned off during gameplay since DualShock 2.

  • Good on them for admitting where they were wrong.

    • KuchikiSentou

      They were never “wrong”. Shooters were played with PS controllers ever since the DualShock.
      Shooters aren’t the only type of game in the world. Offset sticks may be good for it, but there are other types of games that don’t benefit.

      This explains why most Xbox players mostly play shooters and nothing else.

      • Told as Truth

        • Slay


      • 2wisted

        You say Xbox players only play shooters, yet let’s look at the best-selling PS3 games…CoD, Fifa, Battlefield, Madden, GTA etc. OH look at that what a shock they’re all shooters or sports games like the 360. Only exceptipn is GT5, and even then you have Forza on Xbox pulling in 5 million per game.
        Seriously, you dumbass PS fanboys (not the normal fans) make up any old shit without any actual evidence to support it. Games like Skyrim and other big RPGs (Mass effect 3, Oblivion, Fallout) all sold better on Xbox 360, so that’s a dumb point you tried to make. The demographics are incredibly similar, and I’ve seen a lot of indie million sellers on Xbox – Minecraft, Castle Crashers, Trial Evolution, State of Decay…There isn’t one on PS3.
        Stop making shit up.

        • KuchikiSentou

          Further if you compare the performances of exclusive shooters like Killzone, Resistance of PS platforms, to the performance of exclusive racing games on Xbox, you’ll see the diametrically opposed nature.

          PS gamers simply don’t care about shooting games as much. Very rarely would you find a PS gamer who buys a console JUST for CoD, where as a lot of 360 players own 360s for that sole reason. It’s just a fact of life. Everybody remotely cognisant of today’s industry recognises 360 as the shooter console, whereas there is hardly any core classification of PlayStation.

          • 2wisted

            NFS Most Wanted, Carbon, Prostreet sold better on Xbox, I saw The Run, Undercover, and a few others sold more on PS3, but neither are night and day differences, we’re talking half a million at most. I’d say about 5 entries have sold more on PS3, 3 on Xbox. It’s not a drastic enough difference to categories the entire demographic of 80 million Xbox players.

            Still doesn’t explain why RPGs like the ones I listed outsell their PS3 counterparts…However PS3 does better on JRPGs like FF13.

            Clearly, the demographics vary, PS3 has more JRPG, racer fans imo, 360 seems to have more shooter and RPG fans. However, the most popular titles on BOTH consoles are the same games, CoD, battlefield, Gears for 360 and Uncharted for PS3, the sports games etc. It’s abundantly clear you overstated these differences by insinuating there’s no variety on the 360 as a platform, if there wasn’t, then devs wouldn’t support the platform.

            Regarding Killzone and Resistance…there is the simple possibility they’re not good shooters. Halo is one of the highest rated shooter franchises of all time, with 97, 95 and 94 metacritics for the original trilogy of games.

            You’re not thinking straight. Yes, Halo performs much better than Killzone and Resistance, but look at CoD and Battlefield, their success is practically identical saleswise to the 360 versions (the 360 versions are usually ahead by about a million sales) so does Killzone and Resistance’s failure to achieve blockbuster status completely invalidate the fact that CoD and Battlefield are achieving massive success on PS3? Or the fact that the best-selling multiplatform games on both consoles are the same?

            The difference is there, it’s not at all pronounced though.

          • KuchikiSentou

            I think you need to check those NFS numbers again, mate.

            Gears and Uncharted are in no way similar. (this is another problem we face, how can an adventure game with puzzles and platforming, be the same as a military sci-fi shooter simply because they BOTH use cover mechanics?)

            I haven’t said Killzone or Resistance are good games or bad, I’m saying they would sell better if exclusive on 360 because of this affinity 360 players have for shooters. The same way Forza would sell more on PS3 if exclusive. Because PS gamers don’t care as much.

            You make it sound as though I’m being derisive, but it’s a commonly accepted fact with illustrations and few exceptions which inadvertently prove the rule.

          • 2wisted

            Those numbers are Vgchartz numbers, I can provide links if you wish, but they constantly adjust their numbers based on shipments and information directly from publishers themselves. The numbers are the best we have, and due to the franchise averaging about 2 million sales, there is very little margin for error when the data says some entries sell 500k more on one platform. If you disagree with the numbers, provide your own.

            I understand what you’re saying, about shooter culture and all, and to some extent it’s true. It’s not true enough however to turn games like Killzone or Resistance into games with Halo 4-level success, which appears to be what you’re saying, that if they were on 360 they’d be much more popular.

            Gears and Uncharted are similar at a basic level, cover based 3rd person shooters with guns and explosions, I’ve played all the entries in both franchises so I know they’re different when it comes to the crunch, but they appeal to the same demographics, like how CoD and Battlefield appeal to the same demographics, military shooter FPS players.

            The judgement of what a fanbase likes are decided by what the fanbase purchases, not theoretical guesses of who likes what. My point still stands, if you showed me a top 10 bestsellers list for each platform, the games and genres would mostly be the same, predominantly shooters and sports games with a few exceptions.