The Evil Within PC vs Current Gen Comparison: PS4 Version Looks Great But Has Performance Issues


The Evil Within is out now on PS3, PS4, Xbox 360, Xbox One and PC. The game is a cross-generation game, as it is also being made for the old generation platforms, hence the graphical fidelity suffers as a result of focusing on old generation.

The Evil Within might not look like a next generation game, but it manages to look great with the fantastic use of its art style and atmospheric lighting, which helps in creating a tense atmosphere. Since it is a cross-generation game, people might be wondering how it fares in term of performance on the platforms it is released on. This includes the PC, PS3, PS4, Xbox 360 and Xbox One. The game runs at 1080p and is locked to 30 fps on PC, PS4 and Xbox One. It appears to run at a sub-720p resolution on the old generation, and manages to looks playable enough.

Check out a screenshot comparison between the two platforms below.

[twentytwenty]Evil-Within-Comp-1-2 Evil-Within-Comp-1-1[/twentytwenty]

So what advantage has the PC got over the PS4 and Xbox One version of the game? For starters, the loading is faster on the PC compared to the PS4 and Xbox One. The chapter loading, for example, takes barely a second on a good PC, while it can take a couple of seconds on the PS4 and Xbox One. Some of the graphics effects are also of better quality on the PC, particularly the shadow quality and ambient occulsion, and obviously, the anti-aliasing. PS4 and Xbox One seems to settle on FXAA while PC owners have the option to opt for a better AA solution including SMAA.

[twentytwenty]Evil-Within-Comp-2-2 Evil-Within-Comp-2-1[/twentytwenty]

Since PC also runs at locked 30 fps (60 fps can be unlocked with debug commands), there isn’t a frame rate advantage here. Although performance isn’t really solid on both platforms, and frame rate can drop during certain taxing sequences on the PS4 and Xbox One, while it will run at locked 30 fps on the PC.

[twentytwenty]Evil-Within-Comp-4-2 Evil-Within-Comp-4-1[/twentytwenty]

The texture pop-in issue is another big one on the PS4 and Xbox One. Hopefully this can be patched in a future update.

While it is not free of issues on the PC, the technical issues on the current generation platforms are disappointing to see. In comparison, the PS3 and Xbox 360 version of the game are serviceable and if you don’t really own a decent PC or a current generation system, you can go for them. Although to get the best experience out of the game, it is highly recommend to get the PC or current generation version.

  • ange k

    im starting to get tired of the pratice of the pc version been dowgrade to such level that building a pc with gtx970, titan, r9 295×2 etc…. is pointless

  • Sean Forste

    Might i add that once you throw in sweetfx there just isn’t even any comparison. I also removed the black bars and have complete control of aspect ratio. Looks decent on current gen but i like to have control of my graphics. Even tho its a pretty bad port i still say pc is the way for me.

  • Nintendo Fan 4 Lif3

    that difference between PC and current gen with the fence shadow in the background is quite staggering to say the least. Also, the PC version seems to have deeper and more naturally rich colors.

  • Razma

    yet another lazy game locked to 30fps on PC. this is a very bad trend we are starting to see

  • John

    What pc was used? Please build a 399 dollar pc, with controller, Blu Ray drive, Wlan, slim Case and OS and compare.

    • deSSy2724

      It doesnt matter…. it runs at 1080p and 30 FPS on PC (ofc maxed out graphics). Not a real next gen game….

  • Neil Riley

    wow, full marks for the totally misleading title that seems to be incomplete !