Speaking during an interview published in the latest issue of the Official Playstation Magazine UK, Square Enix’s Tetsuya Nomura shared some new information regarding the Final Fantasy VII Remake.
Nomura hinted that the eagerly anticipated remake will bring some dramatic changes over the original’s combat system, but at the same time, he assured that the game will still be recognizable. This could imply a switch to real-time combat a la Final Fantasy XV as opposed to the active time battle system of the original. Though, that would mean giving up on the chance to control your entire party in battle.
We are bringing dramatic changes to the Final Fantasy VII Remake so we’re hoping that you’ll look forward to additional information that we’ll be able to release when the time comes. And of course, that being said we want to clarify: we’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.
The game director discussed that his team will be looking to take certain inspirations from the 2005 film Final Fantasy VII: Advent Children. He further clarified that he doesn’t intend on using the outdated 3D models from the film, which is now 10 years old. Rather, it will only be used as a visual reference for the PS4 remake.
The Final Fantasy VII Remake was announced at Sony’s E3 press conference, much to the surprise of fans. It was accompanied by a pre-rendered trailer that does indeed look similar to Advent Children in terms of art direction.
A release window for the Final Fantasy VII Remake has yet to be announced. Though, given the original’s 20th anniversary coming in 2017, it would be the ideal year for the remake to be available in the same year.
As fans of the original, would you be alright with a potential switch to real-time combat for the Final Fantasy VII Remake? Or would you prefer that the remake stays true to its roots and brings back the Active Time Battle system? Let us know in the comments below.