Final Fantasy XV Will Have Explorable Cities of “Considerable Scale” And Exciting “Aerial Battles”

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Final Fantasy XV is currently set for a release in 2016 and in a recent Q/A that was held by the developers, they have shared some interesting new information for the game including the size of the cities and difficulty curve of the game.

Final Fantasy XV Lead Planner Ishikawa Tomonori responded to the question about the size of the cities that are featured in the game.

Q: HOW MUCH OF THE BIG CITIES LIKE ALTISSIA/INSOMNIA WILL WE BE ABLE TO EXPLORE?

A: I can tell everyone a little about Altissia at this time.

Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!

The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.

So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!

The city that is being talked about in the question is Altissia, which you can see in the screenshot below. It was also featured in the E3 2013 trailer.

Altissia_in_game

Lead Game Designer Takizawa Masashi talked about the difficulty settings of Final Fantasy XV.

Q: HOW WILL THE DIFFICULTY MODES COMPARE IN TERMS OF XP GAIN, ENEMY STATS, DAMAGE AND A.I?

A: The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.

Meanwhile Lead Level Designer Terada Takefumi was asked about the ability to Warp to various points and his reply was certainly interesting.

Q: WILL LARGE BUILDINGS HAVE MULTIPLE WARP POINTS TO ALLOW NOCTIS TO SCALE AND EXPLORE ROOFTOPS?

A: Why of course they will!
The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.

Final Fantasy XV is set for a release this year on the PS4 and Xbox One.

Let us know what you think about this news in the comments below.

  • ChatWraithShichi

    You can only warp to set points? Awwww.

    Some of the trailers made it seem like you could just warp to wherever you threw and sunk your sword into.

  • My most anticipated game.

  • Castian Blake

    I thought they said “it was too much hassle”
    Or they are ready to admit that downgrading FFXIII to use DVDs to appeal Xbox 360 was a dumb idea?

    • Stickz

      Get your stuff straight, you can have the same quality of a game on dvd and on bluray, only difference is that you might need more discs with the dvd version.
      ‘your agility increased by 1 by jumping on the hate bandwagon’

      • Castian Blake

        Yes you can have the same quality, yet a multi-dvd game costs more, as, even if the same game, each dvd has it’s own code, programing technique and each one costs money, that equals less revenue.

        From a corporate standpoint it’s more efficent to downgrade the whole game, taking away 25 GB of game data to cramp in a lame game than to have a single game with the elevated cost of 5dvds (roughly the needed dvds for the original FF XIII)

        • Stickz

          each dvd has its own code….well mr obvious that is because there is different content on each disc. They don’t need to write new code for battles, for movement for menu. thats just copy pasting from the other discs.

          I actually doubt that 5 dvd’s costs more than one bluray tbh, not sure about it because of all the licensing etc goin on with that (in the past).
          From a corporate perspective that is NOT efficient, you need to write new code, fill in the gaps which the deleted content created, making new assets for that, new voice overs, new everything. Do you really think it is more efficient to cut a lot of content and make new content to fill in the gaps than cutting no content and not having to do all the stuff i listed above?

          There is 0 proof that so much content was cut if any at all besides that Carnival thing which they talked about (was supposed to be similar to FF7 Golden Saucer). It is only speculation by ps3 fanboys who think that Final Fantasy belongs only on the Playstation and copied by a bazillion people to pass it of as fact.

  • Nintendo Fan 4 Lif3

    Aerial battles…hype!

  • KashIsKlay

    Bought