- Diablo 3 Patch 2.1 Coming Soon, Monk Class Buff and More
- Farming Simulator 15 Dev Newest Project Is A Cold War Action Game Called Alekhine’s Gun
- Scott Rhode: Expect Plenty Of Surprises At PlayStation Experience, Talks About Shenmue And Sony Bend
- Trials Fusion Comes Out This April For the PS4, Xbox One, Xbox 360 and PC
- PlayStation 4 Launch In Middle East Uses Augmented Reality Invitation Cards For The Event
The Producer of Final Fantasy, Yoshinori Kitase, told us why the remaster was delayed for the PS3 and PS Vita.
In an interview with Digital Spy, Yoshinori Kitase said that the PS2 originals proved quiet challenging to port to other platforms because of the system’s unique architecture.
“[The PS2] had a very specific hardware set and games programmed for that had to be specifically tailored and made in a specific way, and it’s actually not very similar to many other consoles at all, so there was a really big gap between doing something for the PS2 and other platforms,” he said.
“For example, the reason that the PS3 can do PS1 emulation but couldn’t do PS2 emulation is because it’s such a different system.
“So when we got into the conversion of all the code and the elements of the game, we found it took a lot of time and it was very difficult to get that from the specific PS2-programmed code and turn it into something we can work on for other platforms. So that was a much bigger challenge than we thought.”
The compilation is set to be released on March 18, 2014 on the PS3 and PS Vita.