Ghost of Tsushima Has Been In Development For More Than 3 Years, All Footage Was In-Engine

Sucker Punch has finally announced their new IP and it is a new game set in the feudal Japan during the invasion of the Mongols of the Island of Tsushima in 1274. The trailer for the game showcased some fantastic cinematic visuals however if you were doubting that it was all CGI, Sucker Punch has confirmed that the footage was all in-engine and the trailer aims to showcase what they want to achieve with an open world Samurai game in Japan.

Recetly Sucker Punch talked more about the game in an interview shared by the official PlayStation channel. Ghost of Tsushima will be an open world action adventure game that features stealth elements in addition to offering the player full freedom to explore a massive open world. Sucker Punch has been working on the game for 3 and half years and the development started after they were finished with inFamous: Second Son. They had more than 70 to 72 different gameplay pitches from the team at the studio but they wanted to explore how to deliver a more engaging open world experience.

The aim of Sucker Punch with Ghost of Tsushima was to let the players experience what it means to be a Samurai in medieval Japan. The game was recently revealed at Sony’s Paris Games Week conference and it is confirmed for the PS4. No release year has been given for it yet but judging from the reveal, it is likely isn’t going to make it next year.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and generally enjoy a good JRPG. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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