God of War 3 Remastered Has No Camera Control In Photo Mode; Screenshots From Retail Version Leaked

God of War 3 Remastered is a re-release of the original on the PS4 with a better resolution and frame rate. The game will be officially available on July 14th but some users are already playing the retail version of the game.

If you were looking forward to going crazy with camera in the Photo Mode of God of War 3, we have got some bad news. According to some of the early impressions, the Photo Mode of God of War 3 won’t allow free camera control. Since God of War 3 has fixed camera angles that don’t allow the players freedom of full camera control, it is understandable that the developers have kept the same approach in the Photo Mode.

You can also check out a whole set of new screenshots from the retail version of the game, showing the Photo Mode in action. These screenshots were taken by NeoGAF user Rasko.

This slideshow requires JavaScript.

God of War 3 Remastered runs at 1080p and 60 fps on the PS4.

Let us know what you think about this news in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

View all posts
  • CruxEternal

    Actually it makes little sense as it is not difficult to remap controls for translation and orientation. In fact adding the camera controls should be the easiest thing they’ve ever done.

    • maximus404

      actualy your wrong, because the camera is fixed the developers only focus on the graphics you see, so to give you a 360 camera will reveal missing detail like certain walls not actually being there or textures . also allot of the time fixed cameras also do strange things with the angle and geometry that look incorrect if turned around (although i don’t think it would be that big of a deal in this game but zelda link between worlds is a goo example of the distortion when you shift the angle) think about it why waste system resources on things the player would never see?

      • CruxEternal

        While I understand your point and it can stand a bit in the climb of mount olympus in some areas, but doesn’t hold much water over all. God of War 3 had full environments built out to allow for easy camera placement and assembly. Not to mention for use in cutscenes and other cinematics. This was to help reduce the limitations imposed on scene direction and production. They might have removed some elements in some areas, but all those assets also still exist and can be added as they were back into god of war 3 if need be (that’s how this game is getting a visual update as SMS always uses higher resolution assets in production before scaling down).

        Why worry about system resources that won’t tax a system and add additional functionality to your product? PS4 version can handle it.

        Even then its not that hard to restrict the camera’s viewing area either to prevent shots of incomplete assets to be shot. There is enough data in the fixed system to do this. I know this from experience and writing a camera system based on much of what was shared with GDC patrons. It was an excellent piece of work to base my thesis on.

        In the end this could have been done with very little work one way or another. Incompleted scene assets are honestly of minimal consequence.