GTA V PC: Here Are Some Useful Command Line Parameter/ Tools For Benchmark And Graphics

GTA V has been released on PC today and to celebrate this occasion, we have compiled a list of command line tools for the game, which allow you to tweak various settings and run the in-game benchmark.

You can check out these command line tools for Grand Theft Auto V below.

-UseAutoSettings: Use automatic generated settings

-benchmark: Starts the benchmark test from the command line

-benchmarkFrameTimes: Optionally output the individual frame times from the benchmark

-benchmarkIterations: Specifies the number of iterations to run the benchmark for

-benchmarkPass: Specifies an individual benchmark scene test should be done, and which test that should be

-benchmarknoaudio: Disable audio processing for graphics benchmark purposes

-disableHyperthreading: Don’t count hyperthreaded cores as real ones to create tasks on

-goStraightToMP: Jump straight to MP while loading

-ignoreDifferentVideoCard: Don’t reset settings with a new card

-ignoreprofile: Ignore the current profile settings

-mouseexclusive: Game uses mouse exclusively.

-noInGameDOF: Disable In-game DOF effects

-safemode: Start settings at minimum but don’t save it

-shadowSoftness: Selects between linear, rpdb, box 4×4, soft 16

-uilanguage: Set language game uses

-useMinimumSettings: Reset settings to the minimum

-HDStreamingInFlight: Enable HD streaming while in flight

-SSA: Enable SSA

-SSAO: Set SSAO quality (0-2)

-anisotropicQualityLevel: Set anisotropic Filter Quality Level (0-16)

-cityDensity: Control city density (0.0 – 1.0)

-fogVolumes: Enable lights volumetric effects in foggy weather

-fxaa: Set FXAA quality (0-3)

-grassQuality: Set grass quality (0-5)

-lodScale: Set LOD Distance Level (0.0-1.0f)

-particleQuality: Set particle quality (0-2)

-particleShadows: Enable particle shadows

-pedLodBias: Set Pedestrians LOD Distance Bias (0.0-1.0f)

-postFX: Set postFX quality (0-3)

-reflectionBlur: Enable reflection map blur

-reflectionQuality: Set reflection quality (0-3)

-shaderQuality: Set shader quality (0-2)

-shadowLongShadows: Enable shadow rendering for dusk and dawn

-shadowQuality: Set shadow quality (0-3)

-tessellation: Set tessellation on or off (0-3)

-textureQuality: Set texture quality (0-2)

-txaa: Enable NVidia TXAA

-vehicleLodBias: Set Vehicles LOD Distance Bias (0.0-1.0f)

-waterQuality: Set water quality (0-1)

-keyboardLocal: Sets the keyboard layout to the specified region.

-hdr: Set the whole rendering pipeline to 16-bit

-noquattransform: Don’t use quaternion transforms for placed entities

-DX10: Force 10.0 feature set

-DX10_1: Force 10.1 feature set

-DX11: Force 11.0 feature set

-GPUCount: Manual override GPU Count

-adapter: Use the specified screen adapter number (zero-based)

-borderless: Set main window to be borderless

-disallowResizeWindow: Do Not allow the window to be resized

-frameLimit: number of vertical synchronizations to limit game to

-fullscreen: Force fullscreen mode

-height: Set height of main render window (default is 480)

-multiSample: Number of multisamples (1, 2, 4, 8, or 16)

-width: Set width of main render window (default is 640)

-windowed: Force windowed mode

-StraightIntoFreemode: If present the game will automatically launch into the multiplayer game in freemode.

Grand Theft Auto 5 is out now on PC worldwide. It was originally developed for the PlayStation 3 and Xbox 360 and released in 2013. It was later ported to the PS4 and Xbox One in 2014, and it is finally getting a release on PC this year.

gtav-screens (21)

Let us know what you think about these command line tools in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

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  • Andrew T. Brinkman

    What is ssa?

    • Pras

      It’s probably a mistake, should be SSAO but someone made a mistake and put both, then everyone just copied and pasted from that original mistake. Could be wrong, but otherwise I have never heard of it!

    • Jonathan

      Nah. I believe it’s some sort of shader anti aliasing.

      • Andrew T. Brinkman

        I’ve never heard of such a thing. Aliasing happens at the edges of polygons, a shader is what the polygon has on its surface, not the edge. Can you explain more? It’s not well documented online

    • SSA allows for upsampling of the video. Example, 1080P upsampled to 4K (assuming your card can upsample that high.)

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