343 Industries recently revealed pricing details about the REQ packs and they also mentioned about the working of the system. Furthermore, if you want to earn more points, then you have to buy them for real-world money. 343 Industries today revealed pricing details of the REQ packs and also how they work. They are as follow:
- In-game currency cost: 1250 RP
- Real-world money cost: not mentioned yet
- In-game currency cost: 5000 RP
- Real-world money cost: $2
- In-game currency cost: 10,000 RP
- Real-world money cost: $3
343 Industries made this package in such a way that every player would be able to afford at least one REQ Pack for every game played. Further details about the REQ Pack is as follow:
- Starts with 7500 RP
- Earn ~2000 RP
On the other hand, Microsoft will offer a Warzone REQ Bundle, which includes two “Premium” packs. These “Premium” packs will be granted to the players every week for seven weeks. The price for the bundle is $25. In addition, a portion of all the REQ packs will be added to the Halo World Championship prize pool.
You can read further about the Halo 5’s REQ system here.
Recently, the design director of the game, Kevin Franklin, explained about the REQ and Micro-transaction systems in the game. He mentioned in his interview to a gaming site,
Everything you can get in the REQ system, you can earn whether you spend money or not. There’s no crazy special items that are only going to be reserved for people who spend a lot more money. Also, you get a lot of rewards whether you’re playing Arena or Warzone, so you’re always going to have a ton of stuff that you’ll be able to use. The biggest thing for us the moment we started even talking about this system was that the game has to be balanced. At the end of the day, it’s a multiplayer game. It’s not a spend-more-to-win game. We wanted to make sure that if you spend a whole ton of money, and you thought you could get five scorpions just because you spent more money, it’s not going to work. You’re still going to have to earn the right to call these scorpions into the battlefield.
So we have a mid-session progression loop, which any MOBA player will be familiar with. You have to level your character up in-game, every game, by killing enemies, going after A.I., and contributing to your team. Then you’ll unlock the ability to use these cards. So if you have ten scorpions, you can’t just call in ten scorpions. You actually have an energy system, and that leveling system that will gate you and keep the end-game balanced. And that was really huge–we’re multiplayer designers, we can’t just make a really unbalanced game. It just wouldn’t feel Halo.
Do you think that the new REQ system for Halo 5: Guardians will effect the community and game-play in a positive way? Let us know in the comments below.