Halo 5: Guardian’s Requisition (REQ) System has been designed to reward players for their time spent in Halo 5’s multiplayer mode. These unlockable rewards come in the form of weapons and armors, skins, assassination animations, and more. The REQ System was originally revealed in June, and since then fans have been wondering how exactly it works in the game.
Starting today, developer 343i has launched a series of blog entries on Halo Waypoint in order to provide an in-depth look at this in-game reward mechanism. Each blog entries will detail multiple aspects of the system and showcase some of the REQ content that will be available when the game hits stores later this year on October 27.
A quick video guide for the Requisition System can be seen below.
Following are details on some key terms that you’ll hear a lot of in your encounter with the REQ System in Halo 5: Guardians.
REQ Points: Players will earn REQ Points after each match in Arena or Warzone matchmaking, which can then be redeedmed for REQ Packs containing a variety of Requisition Cards (REQ Cards) in the form of unlockable weapons, armors, vehicles, and more.
REQ Cards: Varying in type and rarity, REQ Cards offer a massive variety of items including single use items and permanent items. We’ll take a look at a few cards today.
REQ Packs: REQ Packs contain REQ Cards, and come in multiple varieties – more on that later. Each pack contains a wide array of items. REQ Packs can be purchased with REQ Points earned for free in-game, or with real-world money. A portion of each REQ Pack purchased with real-world money will directly contribute to the Halo World Championship prize pool. As a reminder, while players will earn REQ Packs across both Arena and Warzone, only cosmetic items can be used in Arena Multiplayer.
REQ Store: Players can easily access the REQ Store from the Spartan Hub, which will allow them to acquire REQ Packs. It’s worth noting that aside from a few select exclusive items, everything in REQ System can be acquired through the regular course of play by earning REQ Points and redeeming them for REQ Packs.
REQ Collection: The REQ Collection allows players to view the full suite of available REQ Cards. By filtering through the list, players can see not only the REQs they own, but also examine those they’ve yet to unlock. Additionally, players may manage their collection by selling individual single use REQs back into the system for REQ Points they can then use to unlock additional REQ Packs.
The very first blog entry deals with REQ Cards, of which there are two types – Permanent and Single Use. For a detailed overview of each type, head over to the Halo Waypoint blog entry by following the link here.
Halo 5: Guardians will be available exclusively on Xbox One on October 27. Let us know what you think of the game’s reward-based REQ system in the comments below.