Halo 5’s Latest January Update Is Live, Full Patch Notes Detailed

343 Industries has released the latest update for Halo 5: Guardians today. This update adds new multiplayer maps for free and also includes tons of new tweaks and additions to the game.

The size of this new update is huge and requires around 3.3 GB of data to be downloaded, although the download size makes sense after seeing the new content that is included.

halo-5-guardians-4533

You can read the full set of patch notes below including the additions and fixes to multiplayer, sandbox and forge mode.

Multiplayer:

  • New Arena map Riptide added
  • New Warzone Assault map Urban added
  • Over 50 new REQs including weapons, armor, emblems, and more have been added
  • Modified color of Blue Team in multiplayer to improve Red vs Blue
  • Increased Warzone REQ Leveling speed
  • Increased Warzone weapon despawn time from 5 seconds to 20 seconds
  • Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
  • Fixed map holes on Recurve, Basin, and Deadlock
  • Fixed issues with Trident that allowed players to shoot through certain walls
  • Added Line of Sight toggle option for use in custom games, such as Octagon
  • The option to change teams has been added to the pause menu in custom games

Sandbox:

  • Fixed “fast fall” and “slide boost” exploits
  • Reduced the zoom time of the SPNKr Rocket Launchers
  • Increased brightness of the Classic BR scope
  • Reduced melee damage while boarding Wraiths and Scorpions
  • Sword of the Faithful Beam Rifle now kills with a headshot
  • Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting

User Interface:

  • Spartan Rank Progress now appears under all players’ nameplate
  • Active Roster updated to show whether or not friends are joinable and/or can be spectated
  • Rarity is displayed for REQs in Spartan HUB Customization
  • Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen

FORGE

New and Updated Features:

  • Bounding box preview when navigating through objects in palette menu
  • “Delete all objects” button added to map properties (fire team leader only)
  • “Reset map properties” button added to map properties (fire team leader only)

New Objects:

PROPS > TOYS

  • Kill Ball

GAMEPLAY > WEAPONS > UNSC * * Halo 2 Battle Rifle

Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)

  • Grav Volumes; Visible & Invisible

Added additional 16′ ring permutations to match other ring systems;

  • Ring: 16′ [48x48x12; eighth]
  • Ring: 16′ [48x48x12; half]
  • Ring: 16′ [48x48x12; quarter]
  • Ring: 16′ [48x48x16; eighth]
  • Ring: 16′ [48x48x16; half]
  • Ring: 16′ [48x48x16; quarter]
  • Ring: 16′ [48x48x20; eighth]
  • Ring: 16′ [48x48x20; half]
  • Ring: 16′ [48x48x20; quarter]
  • Ring: 16′ [48x48x24; eighth]
  • Ring: 16′ [48x48x24; half]
  • Ring: 16′ [48x48x24; quarter]
  • Ring: 16′ [48x48x2; eighth]
  • Ring: 16′ [48x48x2; half]
  • Ring: 16′ [48x48x2; quarter]
  • Ring: 16′ [48x48x4; eighth]
  • Ring: 16′ [48x48x4; half]
  • Ring: 16′ [48x48x4; quarter]
  • Ring: 16′ [48x48x8; eighth]
  • Ring: 16′ [48x48x8; half]
  • Ring: 16′ [48x48x8; quarter]
  • Ring: 16′ [64x64x16; eighth]
  • Ring: 16′ [64x64x16; half]
  • Ring: 16′ [64x64x16; quarter]
  • Ring: 16′ [64x64x8; eighth]
  • Ring: 16′ [64x64x8; half]
  • Ring: 16′ [64x64x8; quarter]
  • Ring: 16′ [80x80x16; eighth]
  • Ring: 16′ [80x80x16; half]
  • Ring: 16′ [80x80x16; quarter]
  • Ring: 16′ [80x80x20; eighth]
  • Ring: 16′ [80x80x20; half]
  • Ring: 16′ [80x80x20; quarter]
  • Ring: 16′ [80x80x8; eighth]
  • Ring: 16′ [80x80x8; half]
  • Ring: 16′ [80x80x8; quarter]
  • Ring: 16′ [96x96x16; eighth]
  • Ring: 16′ [96x96x16; half]
  • Ring: 16′ [96x96x16; quarter]
  • Ring: 16′ [96x96x20; eighth]
  • Ring: 16′ [96x96x20; half]
  • Ring: 16′ [96x96x20; quarter]
  • Ring: 16′ [96x96x8; eighth]
  • Ring: 16′ [96x96x8; half]
  • Ring: 16′ [96x96x8; quarter]

Forge grid system (PROPS > GRID >)

  • Grid: 1x [10×10]
  • Grid: 2x [20×20]
  • Grid: 5x [50×50]
  • Grid: 10x [100×100]
  • Grid: 20x [200×200]

New Props:

PROPS > CRATES >

  • Crate [5x8x5; UNSC; single]
  • Crate [5x8x5; UNSC; covered]

PROPS > MISC >

  • Hazard Suit [5x4x11]
  • Locker [3x2x7]
  • Shelves [4x8x12]

PROPS > CONSTRUCTIONS > CANISTERS >

  • Canister [46x18x18; triple]

PROPS > EXPLODING >

  • Power Core [7x5x5]

Forge Bug Fixes:

  • General Stability updates to Forge
  • Grouping two or more groups together now properly updates the budgets and works as intended
  • Fixed various objects with missing descriptions (+ English strings in non-English languages)
  • Fixed a crash caused by duplicating a group with a maxed out budget
  • Fixed a crash caused by trying to delete scripts when none are in use.
  • Fixed an issue where adding objects to groups did not reset the group count.
  • Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
  • Fixed crashes caused when working with groups that had objects that don’t exist
  • Fixed issue with setting fog to “None” doesn’t actually result in no fog
  • Forgers can no longer “weld” Mantises
  • Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
  • Resized Block [32x32x16] to be correct size
  • Resized Block [64x64x48] to be correct size
  • Fixed Cylinder [24x24x80; full] so collision model matches render model
  • Fixed Cylinder [24x24x80; half] so collision model matches render model
  • Fixed Cylinder [64x64x24; full] so collision model matches render model
  • Centered text on Sign [armory; 2x10x8]
  • Fixed incorrect physics behavior with the soccer ball
  • Fixed some missing object/folder descriptions
  • Forerunner [Pulse] sound object now attached to the correct sound

Tweaks & Cleanup:

  • Changed default physics of some objects from “Fixed” to “Phased”
  • Cover: Solid [2x4x4.5]
  • Cover: Solid [2x8x4.5]
  • Cover: Solid [2x16x4.5]
  • Cover: Solid [2x32x4.5]
  • Cover: Jersey Barrier [3x4x4.5]
  • Cover: Jersey Barrier [3x8x4.5]
  • Cover: Jersey Barrier [3x16x4.5]
  • Cover: Jersey Barrier [3x32x4.5]
  • Cover: Street [4x4x4.5]
  • Cover: Street [4x8x4.5]
  • Cover: Street [4x16x4.5]
  • Cover: Street [4x32x4.5]
  • Cover: Street [8x8x4.5; corner]
  • Cover: Tech [4x4x4.5]
  • Cover: Tech [4x8x4.5]
  • Cover: Tech [4x16x4.5]
  • Cover: Tech [4x32x4.5]
  • Sign [star; 1x3x3]
  • Sign [cinema; 1x4x14]
  • Sign [hotel; 1x16x4]
  • Sign [green-cross; 2x8x8]
  • Sign [armory; 2x10x8]
  • Sign [exit; 2x10x8]
  • Sign [robotics; 2x10x10]
  • Billboard [1x128x64; golden warthog]
  • Decal: Number [0; 4×6]
  • Decal: Number [0; 8×12]
  • Decal: Number [1; 4×6]
  • Decal: Number [1; 8×12]
  • Decal: Number [2; 4×6]
  • Decal: Number [2; 8×12]
  • Decal: Number [3; 4×6]
  • Decal: Number [3; 8×12]
  • Decal: Number [4; 4×6]
  • Decal: Number [4; 8×12]
  • Decal: Number [5; 4×6]
  • Decal: Number [5; 8×12]
  • Decal: Number [6; 4×6]
  • Decal: Number [6; 8×12]
  • Decal: Number [7; 4×6]
  • Decal: Number [7; 8×12]
  • Decal: Number [8; 4×6]
  • Decal: Number [8; 8×12]
  • Decal: Number [9; 4×6]
  • Decal: Number [9; 8×12]\

Rearranged some extra structure object palettes:

  • STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
  • STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
  • STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
  • STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >

Halo 5: Guardians was developed by 343 Industries and published by Microsoft Game Studio. It was released on October 27th exclusively for the Xbox One.

Let us know what you think about these new changes in the comments below.