inFamous developers like to do ‘one thing at a time’


Brian Fleming, Sucker Punch’s co-founder and producer of inFamous: Second Son, spoke with GI International. He said that the studio likes to work on ‘one thing at a time’ and it was because of this specific reason that they haven’t developed a Vita title as yet.

“We’re super-excited about all the opportunities that we have,” said Fleming. “One of the big guidelines for us though is that we want to do one thing at a time. We’re trying, even in these days of increasing budgets and increasing demands on us, we’re really trying to make sure that we have really good quality and we stay focused. We’ve always told Sony, ‘Hey, the one thing we don’t want to change is that we do one thing at a time. We really think we can make a better quality product by not splitting our focus.’

“That’s been a formative goal of the studio throughout its sixteen-year history. We’ve discussed all kinds of different options when we finished inFamous 2. We had a five-year plan about five years ago, which involved, ‘we want to make this transition to the new hardware.’ It didn’t exist at that point, but we felt like, ‘There’s a chance here that we can do something in the launch window for the new hardware’ and that was a terrific reason to do a third inFamous game. We didn’t want to just do it to do it. We wanted to really push ourselves. That’s how we made that decision. It wasn’t pro- or anti-Vita, rather ‘Where would be the best place for us to go next?’

Sony is a part of that decision, but we’re really grateful that they listen a lot to what we want to do and where we want to grow.”

inFamous: Second Son will release on the PlayStation 4 in early 2014.