Insomniac Explains How Ratchet & Clank PS4 Will Be A “Different Experience,” Details Length Of Game

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Ratchet and Clank PS4 was recently revealed by Insomniac Games and we are finally starting to see more info about the game. It was originally announced at E3 2014 and then missing in action until today.

If you were worried about the game’s length since it will retail for $40, you should be glad to know that the game is longer than the previous Ratchet and Clank game Into The Nexus, which took around 10 to 12 hours to complete. This is also the standard completion time for most of the Ratchet and Clank games.

James Stevenson also detailed the new changes that were made for the game, confirming that it is more of a re-imagining of the original instead of a complete reboot.

While it follows the same bones of story (ie Ratchet meets Clank, they have to stop Drek) and visits many familiar locations, almost everything in R&C PS4 has been touched, updated, or is new.

All of the art is new and from scratch, the weapons arsenal is completely different, the controls are modern, the RPG systems are in there now, the AI and enemy set-ups are now built to accomodate for those facts, most areas have completely re-done or brand new gameplay sequences, Clank’s gameplay is brand new, flight gameplay is new, James Arnold Taylor plays Ratchet in this game, all of the cinematics and cutscenes are new.

Two very different experiences.

Ratchet and Clank games always ran on 60 fps on the PS2 and PS3. This trend dropped starting with Into the Nexus, which was the first game in the series to run at 30 fps. It seems like Insomniac Games are continuing with their decision of keeping the series at 30 fps as confirmed by James Stevenson, Community Lead at Insomniac Games.

We’re 1080p/30fps… our goal was to match or exceed the fidelity of CG animated movies. When we first started we realized that was actually possible with PS4. Pretty exciting.

Many people might be disappointed by the pre-order bonus of the classic Bouncer weapon, which isn’t available by default in the game. James Stevenson stated that it wouldn’t have been possible to put the weapon in the game if there was no pre-order bonus.

I will say without the pre-order wall, the Bouncer wouldn’t be in at all. We added it specifically as a pre-order bonus fairly recently! I was so happy we managed to find a way to squeeze it in thanks to that

Ratchet and Clank PS4 will be released in Spring 2016.

Let us know what you think about this news in the comments below.

  • Miky B

    James Stevenson, please don’t take people for idiots.

    “I will say without the pre-order wall, the Bouncer wouldn’t be in at all. We added it specifically as a pre-order bonus fairly recently! I was so happy we managed to find a way to squeeze it in thanks to that”

    Yeah, because the Bouncer model is probably 16 GB in size, right? And I mean, one more icon to integrate in the armory interface! Phewww, talk about some hard work, I guess the game would have been delayed at least 6 months for this!

    But hey it’s all cool since, you’ll probably make people who don’t bother pre-ordering, pay for it a few weeks after the game launches on PS Store for a few bucks.

  • benbenkr

    “I will say without the pre-order wall, the Bouncer wouldn’t be in at all. ”

    Lmao.
    As always, people will fall for this shit.

    • LordCancer Kain

      you must be jesus.

  • jakdripr

    Definitely looking forward to this, shit looks amazing.

  • jon reeves

    awesome can’t wait