Insomniac Games: Sunset Overdrive Uses A Completely “New Engine;” Denies Similarity To inFamous

Sunset Overdrive recently got a whole bunch of press previews, screenshots, and even an ‘accidental’ video reveal from GameInformer (later removed). With all this new info, there were also some accusations from fans that Sunset Overdrive seemed to be quite similar to inFamous, in term of its various gameplay mechanics. James Stevenson, Community Lead at Insomniac Games, strongly denied these resemblances and explained how their game differentiates from other similar games.

On NeoGAF, one user who saw the video reveal, talked about how it reminded him of inFamous series. James Stevenson replied back:

I dunno, we had grinding in Ratchet games, we had a wrench slam in Ratchet games. I don’t feel like anyone can say we ripped those off from anyone else when we’ve been using them for a decade plus.

The denim is a denim jacket but you can wear whatever you want.

I know we didn’t show the hero using a chain (I’m not even sure we have a chain melee weapon).

And honestly, the over the shoulder shooting is the LAST thing you should do while playing the game (and when did over the shoulder shooting in a third person shooter become any sort of “ripoff”?). We keep debating about taking it out (or locking it at the beginning so players don’t try to use it all the time.

we’re very different than infamous.

sunset-overdrive (6)

He also explained that they are using a completely new engine for this game, which is tailored to their needs.

this is basically a completely different engine, twice removed. A lot of the stuff we built for it was to hit Marcus and Drew’s goals for the game in terms of the mass quantities of enemies on screen (it’s a lot), the size of the world and the ability to move across it quickly (challenging in open world games) and the sheer number of effects (fireworks, pyro, all that good stuff). Everything we’re doing technically is based on nailing the vision of the game, which is exactly as it should be

In case you were thinking that the GameInformer footage looked impressive, you should be aware that it wasn’t really a good representative of the game and its visuals, and we can see them better once an official gameplay trailer is released this Monday.

gah, that spanish clip obviously just capped GI this morning (also, gah) and obviously dropped a lot of frames when capping there.

not representative, and obviously we’re getting it pulled.

we have a great video for monday that shows more stuff.

Sunset Overdrive is an Xbox One exclusive and is set for a release this year. No release date has been given yet but it will probably will confirmed at Microsoft’s E3 conference.

What do you think about Sunset Overdrive? Let us know in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

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  • Andy Smart

    I LOVE SUNSET OVERDRIVE for including the free play aspect with a choose your own adventure storyline – I love having a choice and not being relegated to a countdown timer unless I want that. Also, it should satisfy 1ps fanatics compulsories (I love 1ps’s but would be inflating my abilities to call myself a “fanatic”) AND retains superior graphic performance and is visually stunning imo from detail to animation to color scheme etc. It’s got a hilariously morbid sense of humor and caters to kids and adults alike. Why didn’t this sell better?!?!?!? Sequel please????

  • Neil Riley

    As a Sony fan It’s very odd for me to see an Insomniac exclusive on an MS console but hats off to them, the game looks a lot of fun. For me it looks like a cross between R3 Brutality mode, coloured and happified mixed with R&C and JGR. Still, it does look nice and certainly the best game on XB1 by a country mile.

  • Picnicl .

    “I dunno, we had grinding in Ratchet games, we had a wrench slam in Ratchet games. I don’t feel like anyone can say we ripped those off from anyone else when we’ve been using them for a decade plus.”

    Oh James- in terms of using grinding in a platform game, Insomniac ripped off Jet Set Radio and, not long after, Sonic Adventure 2. If it wasn’t for Sonic Adventure 2, Ratchet and Clank might not even exist so close is it in mechanics types. And now Sunset Overdrive is so very reminiscent of Jet Set Radio in part and you want to talk about not ripping off stuff from anyone else? Come on- we love the similarities to other games in Sunset Overdrive but you are not so much on thin ice as right through it if you think that Insomniac don’t pay ‘homage’ (otherwise known as ripping off to some) to other games. It partly accounts for why Sunset Overdrive is so popular in fact.

  • Dan Davidson

    Is this even AAA? Most non AAA games that aren’t outstanding indie games get left in the dark anyway.

  • ImonadrugcalledCharlieSheen

    You’re right its nothing like infamous, you sell outs with Sunset Overhyped couldn’t hold a candle to infamous.

    • DollMighty8313

      Oh…my…god are you pathetic dude.

    • Headshot

      Your butthurt is ridiculous. Go home

    • neko working

      to me looks like another Dead Rising

  • Gamez Rule

    Still reminds me of a cartoon style Resistance / Infamous game with added Lickers from Resident Evil.

    But that’s cool☺

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