- March 2014 NPD Sales Result: TitanFall Takes The Crown In Software, PS4 In Hardware
- inFamous: Second Son to have multiplayer?
- GearNuke November of Giveaways: Dualshock 4 & Playstation Camera
- Xbox One Exclusive D4 Main Character Has 40k Polygons; Prototype Started On Xbox 360, Builds Compared
- Rockstar release two new pieces of GTA V artwork
Guerrilla Games has released a complete breakdown of the technology behind the Killzone: Shadow Fall demo showcased earlier this year at the Playstation Meeting. The developer has given deeper insight into various aspects of the game’s engine, including CPU core and memory utilization, polygon models, texture resolution, advancements in real-time lighting and reflections.
Also check out:
Particularly interesting is the fact that 3GB of GDDR5 Video Memory is reserved for graphics, which is quite a significant figure, considering that the game is rendered at 1080p with a post-process anti-aliasing solution. In contrast, it’s rare for modern PC games running at 1080p to exceed 2GB of VRAM requirement. It should be interesting to see how the arrival of next-generation platforms affects the PC gaming environment.
Slides from the presentation can be found here. A brief video demonstration can also be seen below.
Killzone: Shadow Fall is currently slated for release alongside the PS4. For more on the game, keep an eye out for Sony’s E3 press conference on June 10.