Kitase talks Final Fantasy VII Remake battle system, going through trial and error


RPG fans all over the world are looking forward to hearing more about Final Fantasy VII Remake, announced for the Playstation 4 at Sony’s E3 conference back in June. We know the game is far from release and currently in very early stages of development so there’s not a lot of information on the game available currently.

The original’s Director and Final Fantasy VII Remake’s Producer, Yoshinori Kitase, recently sat down with Famitsu (via Gematsu) to talk about the difficulties in created such an ambitious title.

We’re starting to see the visual direction,

On the other hand, we’re currently working out the battle system and such through trial-and-error.

Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.

Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.

Please don’t ask about how far into development we are and such. (Laughs.)

The game will not be using the original’s battle system as notified by the game’s director Tetsuya Nomura, however Square Enix is trying to stay faithful to the original by improving existing mechanics.


Final Fantasy VII Remake is currently in development for the Playstation 4 but does not have a release date yet.