The Last of Us Remastered Cutscene Models Are Used In-Game, Confirms Naughty Dog; Models Compared

The Last of Us: Remastered will require a whopping 50 GB of hard disk space

The Last of Us Remastered has been released on the PlayStation 4 and as more players are getting their hands on the game, we are getting more details about its graphical improvements that were added to the current-gen port.

Digital Foundry earlier conducted an analysis on the improvements for The Last of Us Remastered and concluded that the cutscene models were still of higher quality compared to their in-game counterparts, sporting a higher polygon count.

Also, note the character models. There was talk of the higher-poly cut-scene models being used, but that doesn’t seem to be the case.

Naughty Dog’s Senior Cinematics Animator Tal Peleg was quick to confirm that both the cutscene and in-game models are the same for The Last of Us Remastered.

For comparison’s sake, here is a comparison of Cutscene model and the in-game model (via Photo Mode)

The Last of Us™ Remastered_20140731181026 The Last of Us™ Remastered_20140731011302

Can you spot the difference between the two character models? (Hint: Top is cutscene, bottom is in-game)

Thanks (NeoGAF)

Look forward to our detailed comparison for The Last of Us Remastered.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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  • sillibk

    The only way to draw a real comparison? Look at the bridge full of cars, and Joel and Ellie driving in the car. Such incredible much wow.

  • Guest

    so you compared a cutscene with photomode. what about real in-game character models?

    • Guest


    • ThePokeMaster

      What that taken from a highly compressed Youtube video? lol

  • fallout boy 2000

    The gap is way closer than they give it credit for. The textures on Joel’s shirt & Beard is equel to CS models. I even did a comparison myself on my ps3 version. The details and poly counts are at least 10,000 more than ps3. It’s sad to say this but, the ps3 version looks too blurry & the character & environment textures are really flat now to my eyes. Trust me when I say this.The digital foundry comparison shots don,’t show the MASSIVE difference there REALLY is. They are badly COMPRESSED images that are very misleading to the eye. Before I got it I wasn’t too sure what the difference was either.The BEST looking game on ps4 overall by far. How did they even get this running 60 fps with these visuals. AMAZING. Not even Ryse can come close this engines performance overall. Not trolling here. Just comparing the other visual heavyweight of this gen. Ryse ran at a below par 30 fps which compromised visuals and gameplay. Imagine the further drops if Crytek had gone with 1080p over 900p. That game should have looked weaker to at least lock 30fps in it. Naughty Dog could have made the visuals even better than this if they locked it at 30 and didn’t go for the 60. I am so glad they did though. The visuals are enhanced even further with it and the motion capture comes to life like never before. Not so much for gameplay as it is for the immersion.

  • ThePokeMaster

    Looks great.
    Although they could have taken the picture in a similarly lit area as the cutscene, not in front of a window lol.

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