The Last of Us Remastered Patch 1.0.1 Now Live, Size And Changelog Detailed

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The Last of Us Remastered Day 1 Patch is now live on PSN and should be automatically downloaded for all those who own a copy of The Last of Us Remastered. This new patch introduces some new fixes as well as the addition of the in-game photo mode for the game.

It is highly recommended to update the game to latest version before playing the game. You can read the full changelog below.

Single Player:

- Added “Photo Mode” (accessed via the in-game Pause Menu) – allows adjustment of camera and rendering effects for shared screenshots.

- Added “Ground: The Making of The Last of Us” documentary (accessed via the Cinematic Gallery)

- Enables higher quality shadows in-game while the 30 Frames Per Second lock (accessible via the Display options) is active.

- Implemented various improvements and bug fixes.

Multiplayer:

- Fixed bug where player would not get stunned by a smoke bomb when in the middle of hitting another player with a modded 2×4.

- Fixed rare bug where player would hang on a black screen after late-joining a match in Survivors.

- Fixed bug where player would sometimes stay on a black screen when waiting to respawn in interrogation mode.

The patch is just 142 MB in size but the improvements it brings are many, and hence it is recommended to download it before playing The Last of Us on the PlayStation 4.

The Last of Us Remastered is set to officially release on July 29th exclusively on the PlayStation 4.

Khurram Imtiaz

A Geek and Gamer, who loves JRPGs and VITA. Follow him on Twitter and Google+

  • Nintendo Fan 4 Lif3

    Too bad The Left Behind Documentary isn’t included, but at least I get The Last of Us Documentary

  • Guest

    Hooray for lesser quality shadows at 60fps.

    • Not_true

      Shadow quality in 60 fps mode is still twice that of PS3. Either mode is an upgrade from the PS3 version. It is not “lesser quality”.

      Stop spreading fanboy lies, FUD, and hatred.

      • loki

        well at 60fps it is a downgrade over shadows in 30fps. really see now lies, higher fps lesser quality.

        • Not_true

          There’s no lie. Shadow quality is 2x from PS3 in 60 fps mode, and 4-8x in 30 fps mode. Upgrade either way.

          Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. It’s two different game settings that use the PS4′s budget in different ways.

    • andy

      Can’t wait to get this. I got the game early on PS3 last year and was playing it for a whole weekend. Then E3 came around and when the first footage of Dead Rising 3 started I almost vomited how awful the character models and textures were in this “next gen” game. The Last of Us looked better on a last gen system then Dead Rising 3 did at launch and now I get to play TLOU at almost double the resolution and triple the frame rate than that “next gen” game lol (DR3 ran at around 20fps afterall except when indoors).

      • loki

        your comparing dead rising…to this? different direction in all types of ways… and the amount of people on screen on dead rising, compared to tlou…it hurts my head to reply to this stupid comment. I can go on and on , but you wouldnt understand.

    • Dikan45

      Troll comments on sony article, troll then deletes comment so his name doesn’t appear on comment, rest of us shake our heads at troll!