Call of Duty: Ghosts was recently revealed to be running on 720p and 60 fps on Xbox One and 1080p and 60 fps on PlayStation 4. Mark Rubins got interviewed by Eurogamer regarding this resolution debacle.
Call of Duty: Ghosts is the first Call of Duty game on next generation consoles and as a cross-generation game, it is releasing on a wide range of platforms. Call of Duty: Ghosts is still using an evolved form of the old Call of Duty engine and doesn’t really utilize a new engine, so it was disappointing to hear that Ghosts will be running at 720p on Xbox One.
According to Mark Rubins, they were able to run Ghosts on 1080p easily but they couldn’t match they targeted 60 fps frame rate at that resolution. Mark Rubins also talks about VO Chat for Xbox One and considers it one of the problem that they faced on Xbox One that resulted in them choosing 720p over 1080p.
Keep in mind that the previous Call of Duty game i.e Call of Duty: Black Ops 2 ran at a meager 880×720 resolution on PS3, Wii U and Xbox 360. Ghosts has been confirmed to be running at the same 880×720 resolution on Wii U so we expect the same for it on PS3 and Xbox 360.
What do you think of his statement? Are you disappointed by this resolution debacle? Let us know in the comments below.
Stay tuned to GearNuke for latest news and info on Call of Duty: Ghosts.