- Wii U Exclusive Bayonetta 2 Rated For Australia, E3 Announcement Incoming?
- Tetsuya Nomura speaks KH III and FFXV
- Beyond: Two Souls Sold Through 1+ Million Copies Worldwide In 2013, Sold Better Than Heavy Rain In France
- Rumor: Activision wanted to utilize the full Xbox One GPU power for Ghosts, Microsoft declined
- More PS4 games to be announced at Gamescom
Now that Metal Gear Rising: Revengeance PC version is officially out, it is time to see how well it compares to the Xbox 360 version of the game. Considering the fact that the original game is 720p and 60 fps already on consoles, does the PC version offer any substantial upgrade besides a resolution boost?
Despite having its fair share of issues including a resolution limit to 1080p, along with a launch bug that resulted in online DRM, the PC port of Metal Gear Rising: Revengeance is well made and optimized to run on a wide variety of PC hardware. In terms of graphics, it might not offer such advanced customizations as available in other PC games but still it is not a bad port per se.
In the graphics options of the game, we can set the AA, AF along with the quality of shadows. The most obvious improvement here is the option to determine how many cuts we can make through our blade and how long they are visible. On consoles, the cuts disappear the within a second but on PC, they can be visible longer(Depending on settings). Both of these options can be set to either low to high and are perhaps the most obvious improvement beside the resolution.
Note: Click on each image to view in full screen.
What do you think about this comparison? Let us know in the comments below.