Metal Gear Solid V: The Phantom Pain PS3 vs. PS4 Direct-Feed Image Comparison Shows Power Of Fox Engine

Metal Gear Solid V: The Phantom Pain will be released on both, PS3 and PS4. Those who don’t have the luxury to upgrade to the PS4 have to settle with the PS3 version of the game. If you are curious to know the difference between both platforms, you can check out a detailed direct-feed screenshot comparison between the PS3 and PS4 version of the game in this article.

Editor’s Note: Please keep in mind that Metal Gear Solid V has a dynamic time of day so it is not possible to take accurate screenshots with the same lighting. Slight difference in the world time can change the look of the lighting. It is best to focus on the main parts of the comparison here. Lighting difference can be mostly attributed to change in time of day.

First we need to clear something here. The game is rendering at sub-720p on PS3, which gets upscaled to 720p. The bad news here is that this upscale applies to everything including the UI, which results in a blurry UI for the most part.

[twentytwenty]mgsv-ps3-vs-ps4-comparison (11) mgsv-ps3-vs-ps4-comparison (11-2)[/twentytwenty]

Texture difference is massive. Details are clearly lost in the PS3 version of the game with lower quality textures.

[twentytwenty]mgsv-ps3-vs-ps4-comparison (14) mgsv-ps3-vs-ps4-comparison (14-2)[/twentytwenty]

The comparison below demonstrates the shadow quality on both platforms. PS4 has stronger and better quality shadows with ambient occlusion used for adding depth to the scene.

[twentytwenty]mgsv-ps3-vs-ps4-comparison (17) mgsv-ps3-vs-ps4-comparison (17-2)[/twentytwenty]

Close-ups of character models during cutscenes appear similar for the most part in term of the amount of detail, but they suffer from the sub-720p resolution, low quality anti-aliasing and shadow quality on PS3.

[twentytwenty]mgsv-ps3-vs-ps4-comparison (6) mgsv-ps3-vs-ps4-comparison (6-2)[/twentytwenty]

Level of detail is perhaps the biggest negative for  the PS3 version. For an open world sandbox game, having lower quality LOD has a big impact on the experience. It is toned down significantly and has a very short range on PS3. Objects can be seen getting rendered right in front of the player, which hinders the overall experience of the game.

[twentytwenty]mgsv-ps3-vs-ps4-comparison (9) mgsv-ps3-vs-ps4-comparison (9-2)[/twentytwenty]

Image Quality aside, the performance doesn’t do the PS3 version any favor here with majority of the game struggling to hit 30 fps. PS4, meanwhile, runs the game smoothly at 60 fps without any major issues.

Metal Gear Solid V: The Phantom Pain will be out on September 1st for the PS3, PS4, Xbox One, Xbox 360 and PC.

Let us know what you think about this article in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

View all posts