Microsoft acquires Havok from Intel

Microsoft has just announced that it has acquired Havok, developer of the widely used physics engine of the same name. Its previous owner, Intel, had acquired the company back in 2007. With this acquisition, Microsoft is looking to continue working with developers to create innovative gaming experiences. The software giant considers Havok as a valuable addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.

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The talented minds at Havok working alongside Microsoft will allow the latter to strengthen and build upon its existing cloud service, which the company has just started to demonstrate via games like Crackdown 3. According to Microsoft, Havok shares its vision for empowering people to create worlds and experiences that have never been seen before.

The acquisition will not affect Havok’s previous relations with partners, and it will continue license its technology to the likes of Activision, EA, Ubisoft, and many others. This also means that Havok will continue to license its technology to run across various game consoles, including Sony and Nintendo.

Prominent forthcoming AAA projects that are powered by Havok technology include the following:

  • Star Wars Battlefront – Electronic Arts
  • Dark Souls III – BANDAI NAMCO Entertainment
  • Fallout 4 – Bethesda Softworks
  • Halo 5: Guardians – Microsoft Studios
  • Horizon: Zero Dawn – Sony Computer Entertainment
  • Just Cause 3 – Square Enix
  • Need for Speed – Electronic Arts
  • No Man’s Sky – Hello Games
  • The Division – Ubisoft
  • The Last Guardian – Sony Computer Entertainment
  • Tom Clancy’s Rainbow Six Siege – Ubisoft
  • Uncharted 4: A Thief’s End – Sony Computer Entertainment

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