Microsoft doesn’t require developers to run games at native 1080p resolution on Xbox One, Here’s why

Xbox One’s engineer, Andrew Goossen, commented further on the statement by Microsoft told to OXM that Xbox One is capable of outputting the resolution of up to 4K but the decision is left in the hands of individual developers who may use the resolution as they see fit for their goals. Microsoft also rest assured the people that Xbox One will output all titles to 1080p resolution whether native or upscaled. Goossen said:

We’ve chosen to let title developers make the trade-off of resolution versus per-pixel quality in whatever way is most appropriate to their game content…

A lower resolution generally means that there can be more quality per pixel. With a high quality scaler and anti-aliasing and render resolutions such as 720p or ‘900p’, some games look better with more GPU processing going to each pixel than to the number of pixels; others look better at 1080p with less GPU processing per pixel.

Goossen continued that this approach was different from the initial Xbox 360 approach. “We built Xbox One with a higher quality scaler than on Xbox 360, and added an additional display plane, to provide more freedom to developers in this area.” he added.

This matter of choice was a lesson we learned from Xbox 360 where at launch we had a Technical Certification Requirement mandate that all titles had to be 720p or better with at least 2x anti-aliasing – and we later ended up eliminating that TCR as we found it was ultimately better to allow developers to make the resolution decision themselves….

Game developers are naturally [incentivised] to make the highest quality visuals possible,” he concluded. “And so will choose the most appropriate trade-off between quality of each pixel versus number of pixels for their games.


Ever since an uproar was caused that Ryse: Son of Rome was not native 1080p as opposed to what Aaron Greenberg stated, gamers have been discussing left and right about whether developers hit hardware limitations with Xbox One or not. So far Forza 5 remains the only launch title to remain native 1080p with 60fps.

Stay tuned for more info on this topic.

Thanks, OXM.

Ali Moin

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  • Marlon

    I think it made more sense to set a standard and have developers work to make the best 1080p Anti-Aliasing 6x games (scale the requirements for each generation). I don’t want to see clean imagery traded off for “other” quality. To me, quality, is a “Clean Image.” Not; “we were able to trade of 1080p with 720p to make the lighting/ shadow effects higher resolution.” It’s like, “yeah, but now the shit is all jaggy.” I remember being pissed off with Golden Eye 64. Often times mistaking the jagginess as moving players/ enemy. I still get that from time to time “is that a sniper? No, I think it’s just aliasing on a trash bag, from far away…looks like a person.” This problem also exists on PC. How long has anti-aliasing been around for now? 1998? I remember when it wasn’t even an option in games/ drivers…and we still can’t deliver clean images 95% free of jaggies? We’re still sacrificing clean images for a more and more graphics? Is there ever going to be a frickin ceiling, where we can finally say, “okay, now that graphics are as good as they can get, let’s focus on that AA problem once and for all.” How stupid is that? “I can run Crysis at Ultra quality if I turn off AA/ AF.” WTF? Why would you do that? Now you have great graphics marred by stupid jaggies. I can’t believe we’re still forced to play that whole game. This is the HD era. Running a game with max graphics and little to no AA, you may as will be playing sub 720p titles at full AA + AF and give the developers their pixel quality at sub 720p resolutions. I understand they want the best, but they should have the best without sacrificing cleanliness.

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