Middle-Earth: Shadow of Mordor Low vs Ultra Quality Comparison, Confirms 6 GB VRAM Requirement

shadow-of-mordor

Middle-Earth: Shadow of Mordor is out now on PC and as more people are getting their hands on the final game, we are seeing reports of the user configurations and benchmarks from the PC build of the game.

It was announced before the game’s official release that it will need atleast 6 GB of VRAM to run smoothly at 1080p resolution. This has indeed turned out to be the case as confirmed by NeoGAF user knitoe, who compared the lowest settings to the ultra settings as well as posted the VRAM usage. Check it out below.

You can check out another comparison between low and high.

Middle-Earth: Shadow of Mordor runs at 1080p and with an unlocked 60 fps on the PS4. Its resolution is unconfirmed on the Xbox One but early reports put it at below 1080p and with a locked 30 fps. It will be also released on the PS3 and Xbox 360 but at a later date.

Source

What do you think about the difference between the different quality presets on the PC? Which version of Middle-Earth: Shadow of Mordor are you getting for yourself? Let us know in the comments below.

  • concerned fan

    They are using vram as storage, instead of the system ram every pc has. consoles ruining pc gaming is real. not just fanboi talk.

  • António Silva

    This writter, clearly a PS4 fanboy from all the stuff I’ve read so far, is so biased it’s beyond belief.

    There are already videos of graphics cards with 2 gigs on youtube running the game WITH the HD textures.

    I have a GTX 770 OC 4 gigs, I have everything maxed out, running 1080p, with the HD textures running the game steady at 60 fps, and I say 60 fps, cause I have it locked at 60 FPS as I am enforcing Adapatitive V-sync, as my monitor is maxed out at 75hz and in a game such as this, where my graphics card was putting out a max frame rate processed of 275 fps, therefore, without V-sync due to the monitor, there was some screen tearing, which was eliminated by the Adapatitive V-sync.

    I also have enforced as well through the Nvidia control panel, on top of the adaptative V-sync, FXAA + normal AAx4 and transparancy AA. It should be noted that both the PC and the consoles are barely using any AA of any type AT ALL.

    And in case you didn’t notice, go to the developers site, and read on the forums the amount of times the Devs say stuff like “it’s obvious a good PC will run the game at higher settings and with better performance”

    • Durka Durka

      The ps5 version isnt 60 fps also hee is digital foundry

      For one, texture quality on both is equivalent to the PC’s high

      setting, making for a contrast in mapping quality when planted

      next to the ultra-HD artwork pack.

      both PlayStation 4 and Xbox One share the same geometry quality

      setting. Equivalent to the PC’s medium preset, this causes

      mountains and distant structures to pop-in at a set distance,

      always at the precise, same points on the road for both console

      One of the biggest is in shadow quality, where Xbox One employs

      lower-resolution, flickering shadows that match the PC’s medium

      standard. PlayStation 4, meanwhile, offers much sharper outlines –

      particularly on hand details as Talion presses to a wall, falling

      close to the PC’s high setting.

  • Jesse Cruz

    I have the GTX Titan 1st gen. At 1080p Ultra graphics i get 72fps at 4k on ultra i get 32-34 fps looks pretty bad ass at 4k but i need at least 60fps.

  • Paul

    This is the perfect example of PC software’s current problem. They are using raw power to produce the desired results, rather than optimizing code and making software run more efficiently. 6GB of VRAM is insane for the results that we are seeing above. The game really doesn’t look that much better from Low to Ultra. Better lighting, shadows and slightly better textures. Also better draw distance.

    • Robert

      Yes, same goes for Watch Dogs regarding texture size and actual quality. Okay, it’s open world, but there are games years old offering better texture quality although the overal graphics quality of Middle Earth is pretty neat. But we all were better off with proper AA rather than those brute force downsampling “AA”. It’s nice to have the option, though.

    • Durka Durka

      ITs not 60 fps on ps4 also here is digital foundry

      For one, texture quality on both is equivalent to the PC’s high

      setting, making for a contrast in mapping quality when planted

      next to the ultra-HD artwork pack.

      both PlayStation 4 and Xbox One share the same geometry quality

      setting. Equivalent to the PC’s medium preset, this causes

      mountains and distant structures to pop-in at a set distance,

      always at the precise, same points on the road for both console

      One of the biggest is in shadow quality, where Xbox One employs

      lower-resolution, flickering shadows that match the PC’s medium

      standard. PlayStation 4, meanwhile, offers much sharper outlines –

      particularly on hand details as Talion presses to a wall, falling

      close to the PC’s high setting.

      ps4 isnt even high pc settings let alone ultra.

    • Oji

      this really has nothing to do with optimizing engine code. what the ultra texture pack is just what it says: it’s a pack of high-res textures. it has nothing to do with how the engien handles lighting, shadows, and draw distance. this only affects how much VRAM is being used — it’s a cosmetic option for those that care about numbers, it really shouldn’t affect your opinion on game development because this wasn’t made for you and me.

  • iSupportTheTroops

    Here’s the issue, i’m gonna make it short and sweet, this game has season pass! Only jewish lovers will accept that, this game runs like crap on most gaming pcs and it even runs worst on next gen consoles, and that is because it is rushed and not compromised for each system.

  • random dude

    no it doesn’t , game caches stuff into vram when it has space to do so , its just bad memory management on PC port, its like they pasted ps4 code on PC and just added options. they are not using standard PC way of programming their game code, some people that are buying 6-8gb cards because of this casual slasher are so funny right now.

    • zGunner .

      Heh I love when people try to justify buying a $1,000 GPU specifically for one $60 video game…like people who have 32gb of RAM for absolutely no reason.

      • someguy

        He’s most likely correct. The game was likely designed with the unified memory architecture of the “next-gen (lol)” consoles in mind where all memory is available at all times between the CPU and graphics system, this is not the case on PC where memory is usually marshalled through some form of caching system between your main block of ram and the on-GPU vram. Proper caching mechanisms will mean you can use really high quality textures without having to use 6GB of vram. Sounds like the PC port was done somewhat lazily and they skipped implementing an effective caching mechanism and just brute forced their way to using higher quality textures.

  • d0x360

    I’ve been playing on ps4… I can’t stop playing the game is addictive as all hell. The frame rate doesn’t feel near 60. Its smooth but 60? Not often.

    This game is IMO a must buy. Its basically batman mixed with assassins creed. Its pretty awesome.

    • Guest

      What would you say the framerate is? And how often is it dipping? And does the ps4 version look like it has AA?

      • d0x360

        Don’t get me wrong it’s not bad and there doesn’t seem to be any screen tear so its probably averaging around 50 which would put any tear in the over scan area.

        I could be wrong and it might not feel like 60 simply because they made the character control like he’s very heavy almost like killzone 2 was. The combat isn’t as fast as batman either but when doing a quick camera pan it doesn’t appear to be as smooth as 60 but its really close.

        I’ve only seen 1 noticeable dip where it dropped significantly and it was in a very very busy area and I was making things explode so overall its pretty stable.

        As for AA, Yea it definitely looks like AA is being applied. I’m not sure exactly what kind is being used but its akin to about 8x MSAA. Looks pretty clean.

        The game looks good but not amazing. You can tell its a cross gen title. It has improved lighting and resolution but a lot of the textures in the environment aren’t the greatest but character models look pretty good. The game really excels when its dark and rainy

        • Guest

          Hm, I wonder if it has a frame pacing issue and thats adding to to feeling of stutteriness. While DF claims their Face Off comes out tomorrow.

          • d0x360

            Not sure. Its definitely not bad but later in the game in the second map I’ve hit drops below 20fps but it was when the screen had TONS of orcs and I was branding someone so all the effects were going off. It only lasted for a couple seconds before it went back up.

            So far I haven’t had any issues that really effect gameplay and honestly my only complaints are control related. It has the same issues as assassins creed when trying to get down off objects and you often get stuck to corners of objects when you are trying to go around them. Nothing major.

          • d0x360

            Well Eurogamer just did their h2h and they said the ps4 version is locked 30. That would explain why the controls felt heavy for an unlocked frame rate lol.

            I knew it didn’t feel quite right but I was under the impression it was running above 30 so I was obviously looking for reasons to figure out why it wasn’t as smooth as it should have been.

            No biggie, the game is still great and the motion blur is implemented in a way that offsets it being at 30 for camera pans.

            It also now makes more sense why I thought it felt like killzone in regards to movement.

      • d0x360

        Strike that, it looks more like an equivalent to 4xMSAA. There are some jaggies here and there but you have to look for them. They aren’t obvious during gameplay at all.

        It might be a post processing AA, its hard to say. Looking at things like shadows and certain lit areas I’d definitely say its post but then in other areas it looks like its happening during the rendering of the scene.

        Gonna have to wait for Eurogamer to solve that one.

    • Durka Durka

      tis 30 not 60 they lied.

      • d0x360

        Yea preconceptions are a bitch lol. In a reply somewhere below or above.. Somewhere here I came back after the h2h.

        Basically since I was under the impression it was unlocked I explained the odd slowness of the control by assuming they made talion feel heavy like they did in killzone 2.

        Also camera pans felt slower than they should which I initially said but the frame rate is well hidden with the motion blur. Motion blur is a magical trick invented to make us perceive higher frames per second then are really there.

        I knew it wasn’t 60 I think I said it was between 40 and 50 with dips well below 30. Just goes to show how much your opinion call be color and how much you can try to trick yourself when you are basing it on bad information.

        The game is still great regardless its just unfortunate its not 60 cause it should be. There is no way the game is properly optimized for ps4 or x1 but that’s what happens with cross gen games.

        • Durka Durka

          From digital foundry i read that the ps4 version has medium quality geometry and the shadows are not as good as high settings, the rest is high. Xbox one has multiple medium settings.

          Seems to me the game is badly optimized everywhere. I even checked the low vs high comparisons and the diffirence isnt that big, whatver you run the game on its really not graphically impressive just a badly ported crossgen game.

          PS: People are really tired of derp, we are going to contact disquss so they can contact his isp and stop him from spamming. Can you give us anyhing? His psn for example?

          • d0x360

            Oh it’s definitely a cross gen issue. This game is using the batman arkham city engine. I’m happy with it despite its lack of visual punch. Hopefully a sequel is made for modern consoles alone.

            The only thing I have is his home address but I’m not going to post that here. I will tell you this though. Its posted on gamingbolt but I won’t say anything more other than Tue story was from near the launch of the two consoles. If you can find it go crazy and send him sex catalogs or something lol.

            As stupid as his rants generally are and as much as I disagree with just about everuhe ever says I still respect that he has the right to say whatever it is he wants.

          • Durka Durka

            Its not about his freedom of speech its about our freedom and peace of mind. He cant just scout the internet find peple who have a diffirnet opinion than him, call them xbot shills even if they dont have xbox because he is a maniac and then spam every single post their made irrelevant to the discussion with his sony copy paste propaganda. At some point i have gotten 23 messages from him copy and pasted everywhere. He was banned from gamingbolt and he is back he keeps making acounts.

            There is no way to stop him. Atlest give us his psn when his psn is banend he will stop thinking he is working for sony.

          • d0x360

            Oh I know what he does. I got 12 voice messages on psn from him one day and I sent every single one of them to Sony and I’m fairly certain he got in trouble because 2 weeks later he was gone when I tried to pull up his info.

            The messages were insult filled rage fest’s with some threats of physical violence thrown in.

            I wouldn’t worry yourself over it. He’s incredibly annoying I’ll give you that but there isn’t much that can be done other than emailing site admins with examples of his idiocy and hoping they ban him. Disqus has no way to IP ban so he can make a million accounts and there isn’t anything anyone can do about it.

            Its just not worth the time and effort for a blatant fanboy troll.

          • Durka Durka

            i have done so million times it never ends we need to contact someone above or doxx him so he can stop this nonsense.

          • d0x360

            What good is a dox going to do? I mean really? What will you do with that information?

            You just gotta let it go man. Ignore him, tell others to ignore him if you come across him doing what he does to someone. He’s an internet troll and as frustrating as that can be it’s exactly the reaction he is after. He wants attention.

          • Durka Durka

            I have been ignoring him for years, He doesnt stop he keeps going. i dont know if doxxing works but since i told him that if he doesnt stop this i will doxx him.

            he shut up.

            So i want to have the information just in case he call my bluff.

          • d0x360

            I’ll give you what you are after but not here. Either email or a twitter DM. My twitter is the same as this.

        • Durka Durka

          we really need demfaxs psn he is being spamming us everywhere.

  • reallydude?

    First off, this game looks almost exactly the same in terms of textures (based off of these screenshots alone) through the different settings. Second, there are games out there with better graphics that don’t require 6Gb of VRAM. There is no excuse to need that much VRAM, not only that but there are only 3 cards on the market that have more than 4Gb and those are $1000 graphics cards! This game looks like crap and and uses more resources than any other game on the market, complete BS!

    • KevinCormier

      what resolution is your monitor? and what resolution are these screen shots?

    • Matt

      It’s not textures that are eating it up but the draw distance.

    • Matt Thompson

      It doesn’t requite 6GB of VRAM. I’m running a GTX 970 with the downloaded ultra textures (at 1080p) and getting a very solid 60fps.

      • Yeltnerb1

        The 6GB of VRAM requirement is likely for 4K resolutions at MAX settings.

    • Yeltnerb1

      Quite often, screenshots are unable to do a game justice. Shadow of Mordor looks far better in real-time.

    • Durka Durka

      first of all its 30 fps on ps4

      here is digital foundry.

      For one, texture quality on both is equivalent to the PC’s high

      setting, making for a contrast in mapping quality when planted

      next to the ultra-HD artwork pack.

      both PlayStation 4 and Xbox One share the same geometry quality

      setting. Equivalent to the PC’s medium preset, this causes

      mountains and distant structures to pop-in at a set distance,

      always at the precise, same points on the road for both console

      One of the biggest is in shadow quality, where Xbox One employs

      lower-resolution, flickering shadows that match the PC’s medium

      standard. PlayStation 4, meanwhile, offers much sharper outlines –

      particularly on hand details as Talion presses to a wall, falling

      close to the PC’s high setting.

  • andy

    Are the animations at Ultra too? ^_^

  • dildo

    screen monitoring displays only 3gb usage?

    • reallydude?

      That is the standard RAM, not dedicated video memory. If you look higher in the stats you will see mem1 and mem2 at 3134MB each, totaling 6268MB of VRAM

      • dildo

        I was looking at the mem 1 & 2. there is also GPU1 & GPU2, so it looks like a SLI or Crossfire setup. no?

  • Raoh shiro

    Modders are going to make a 2k version and cut down the texture size in 4k so they can be used with cards with 2B VRam.

    • oplix

      excellent point sir.

  • Damon Tarklin

    The PC version has no AA options. If you want to get rid of jaggies you can either downsample or increase your res. Those are the only two built-in options. None of the images posted on neogaf are using downsampling because they are pushing to get Ultra Res textures at 1080p. You can’t do both. Apparently that’s the reason why these images look so bad.

    I’d much rather see images with 2k downsampling with medium textures than see no downsampling/AA + Ultra Textures at 1080p. That just seems ridiculous, IMO.

    • vishmarx

      i dont think either have ultra textures.
      infact theyre both using the same textures

      the difference really shows in the character model though
      the one LOW just looks so ugly