If you were still not sure whether Uncharted 4 will use real-time or pre-rendered cutscenes, Naughty Dog has finally answered this question in a new video interview.
Corrinne Yu, during his work at Naughty Dog, had confirmed on Twitter that they will no longer use pre-rendered cutscenes and everything will be real-time from now on. This is a big deal because Naughty Dog has always used pre-rendered cutscenes for every one of their PS3 game. These cutscenes used the same engine but were rendered on multiple PS3s with the effects and graphics turned up a notch.
Sony has started a brand new series called Conversation with Creators with Will Wheaton and as its second interview, they have featured Naughty Dog. Anthony Newman, who is the co-lead designer of Uncharted 4, stressed again that they are using real-time cutscenes for Uncharted 4.
“We’re actually doing real-time cutscenes in Uncharted 4, which is a new step for us,” he said. “You’re not going to see those black bars that we used to have in between gameplay and cutscenes. That’s going to let us be so much more expressive and really get that seamlessness between the storytelling and the gameplay. Which we already do very well, but it’s going to allow us to take it to that next level.
“That super great-looking Nathan Drake that’s in the cutscenes–that’s going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you’ll have in gameplay all the time.”
Uncharted 4: A Thief’s End will be released in Spring 2016 exclusively for the PlayStation 4.
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