New Battlefield Hardline Patch detailed, full Patch Notes released

Developers Visceral are almost ready to release the much awaited new Battlefield Hardline Patch that will include weapon balances, bug fixes, tweaks and other improvements. Check out the full Patch Notes for the new Battlefield Hardline Patch later in the article below.

Battlefield Hardline is quite different from the mainline series as instead of Soldiers going against each other, in Hardline players control Police and Criminals. In multiplayer each round will switch sides allowing players to either play as the Good or Bad guys. Each side has different weapons to choose from which offers players something fresh to play with after each round.

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The new Battlefield Hardline patch still doesn’t have a release date after being announced back in March. However I think there’s not a lot of wait left as released Patch Notes basically mean the code is in its final testing.

Developers Visceral listed five fixes that they focused a lot on which include CPU usage fixes with Battlefield Hardline’s Punkbuster system and graphical issues the game faced with NVIDIA hardware:

  • Punkbuster fixes: We’re addressing some of the heavy CPU usage seen by players
  • Nvidia DirectX driver fixes: We’re working with our partners at Nvidia to create new drivers to prevent the most common crash issues
  • Extended Conquest time: We’ve extended the length of Conquest matches by increasing the number of tickets on both Large and Small
  • Fixed TDM spawns: We’ve adjusted spawn points and the spawn system for better TDM spawning
  • Multiple weapon balance tweaks: We’ve addressed some common complaints with the weapon balance, there will be more coming soon

Below are the full Patch Notes for the upcoming Battlefield Hardline Patch:

BUG FIXES:

  • Fixed a server crash in Rescue
  • Increased the character limit in the MapList to support up to 150 maps in a rotation
  • You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
  • Various fixes for server crashes with rental servers (multiple issues addressed)
  • Fix for the timer in Conquest freezing when the user set the time limit higher than 800
  • Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
  • Fix for the patch awarded in released game for reaching Rank 10 in the Beta
  • Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
  • Fix for crash if the UI is disabled in the .cfg file
  • Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
  • Fix on XB1 for players using invite/join on friend after Quickmatching
  • Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000
  • Fix for X360 players being unable to invite friends while playing Rescue
  • Fix for a rare crash in the Customize screen
  • All platforms, miscellaneous low frequency crash fixes

GAMEPLAY CHANGES:

  • Conquest tickets increased (CQL 999, CQS 600)
  • Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
  • Fixed some issues with FLIR/IRNV
  • RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
  • TDM friendzones have been adjusted for better spawning
  • Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
  • Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
  • Player should no longer Quickmatch into servers with unsupported numbers of players
  • K10: Reduce max damage to 33 and min damage to 8
  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
  • .410 Jury: Increase damage per pellet to become more effective
  • FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
  • Battlerifle min damage increased to 25 across the board
  • AKM min damage reduced to 24

What do you think of the patch notes? Did developers Visceral miss anything you liked to have fixed or added to Battlefield Hardline? Let us know your thoughts in the comments below.

Update: Release date for the patch has been announced.

Danial Arshad Khan

Founder of GearNuke.
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