Screen tearing was the biggest culprit for effecting the Image Quality of PS3/360 games. Microsoft’s Albert Penello confirmed that the new Ryse trailer is entirely from a new build that runs on Xbox One with the upgraded CPU/GPU. It looks exceptional for sure. Unfortunately, as it turns out, it doesn’t seem to be completely free from screen tearing.
The new trailer showcases the story of Ryse and focuses on its main character “Marius”. During one of the scenes, that was also shown at E3 2013, there seems to be extensive screen tearing – which really distracts from the action on screen. We decided to take a look back at the E3 2013 footage, which was supposedly running on dev kits and not real Xbox One at E3 2013 – We couldn’t notice any such tearing present there at all.
The screen tearing here appears more distracting because of how it is right in the middle of the screen. The scene in question doesn’t seem to be that demanding so it is strange to see tearing pop up here.
While it might be entirely possible that the screen tearing in question might be just a mistake, we hope that Microsoft and Crytek try their best to eliminate it from the final game. History has proven that if done right, tearing can be completely eliminated or at least hidden in such a way that it is barely visible. You can view the scene in question below.
We have reached out to Microsoft’s Albert Penello to ask for a comment on this matter. We will update this story once we get a response.
Stay tuned to GearNuke for latest news and info on Ryse: Son of Rome.