No Man’s Sky’s New Update Gets Detailed Patch Notes For PS4 And PC


Hello Games has finally revealed the full set of patch notes for the last three major updates of No Man’s Sky. According to Hello Games, these updates should take care of 70% of the issues reported by users on PS4 and PC.

No Man’s Sky faced some unfortunate issues at launch including crashes and bugs with the game. Hello Games launched a support page for issues related to the game and has frequently released patches for it, in order to fix them.


While we have seen close to 4 updates of the game since launch, we only have patch notes for the first update. Hello Games has now released the patch notes for the rest of the updates, which you can read below.

Patch 1

The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

AMD Phenom Support

Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.

Alt-Tab has improved

Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Improved Performance

On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

Framerate Stuttering due to Shader Caching

Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

Max FPS Cap

On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

Radeon 6xxx

Added support for this GPU, which doesn’t support OpenGL 4.5 fully.

Save Corruption

Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

Intel GPU Detection

We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.


Gsync has been disabled by default, which was causing an issue for some users

Mouse Smoothing

Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off

Patch 2

For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

Stuck under the world

It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

Crash after warping

Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died

If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning

Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter

When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy 🙁
This is fixed now.

Patch 3

Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station

If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files

Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

Crash fixes for next three most commonly reported issues:

– As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.

– If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
– Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

This is not the end of their support, as they are currently working on the 30% of the remaining issues as reported by the players. They plan to release a brand new update for the game next week and once all the issues are resolved, they will start working on adding new features to the game.

No Man’s Sky is available now for the PS4 and PC.

  • SunaShinobi

    What a useless pile of garbage this page is! All the patch notes are for PC, i want to know what was fixed/changed for PS4 SPECIFICALLY and not just “crash fixes” because thats not a patch note, ITS GOD DAM OBVIOUS THEY WOULD INCLUDE THOSE IN THE PATCH! if you dont have PS4 specific info then DONT INCLUDE PS4 IN YOUR ARTICLES HEADLINE YOU IDIOTS!

    • madmax2069

      You do realize that there’s only like 7-8 items in the list thats specific for PC (its pretty obvious), the rest are for both PC and PS4 (those are obvious as well)

      • Andrew Godsey

        I’ve been keeping up on the updates since my 30+ hours of progress got raped. These are all PC patch notes just copy/pasted. I have read the PC patch notes in my search for PS4 notes so many times I could vomit. We’re already on update 1.05 and we have yet to see notes. Hello Games is a joke. I’m planning on returning my copy to amazon. Utterly disappointed.

        • madmax2069

          Yes I realize these are PC patch notes, but many of the issues that effects the PC version also effects the PS4 version.

          all you do it remove the PC specific things in these PC patch notes and you’ll have the PS4 patch notes (mainly the crashing issues and a few other bugs that are listed in these notes).

          Its the same with any other game thats out on console and PC. The patches are pretty much identical.

          • Andrew Godsey

            Then why has SM SPECIFICALLY said that PS4 patch notes are coming? I waited over a week and HG never delivered with the notes. Bunch of Con Artists.

          • madmax2069

            Because people like you want to see “PS4” in the title even though the patch notes will be identical, basically copy n pasted without the PC specific notes.

            Go look at the patch notes for any game thats multi platform, you’ll see that the patch notes are 85-95% identical.