Nvidia to bring graphical enhancements to the PC version of Metal Gear Solid V: The Phantom Pain

On its official blog, Nvidia has just revealed that it is looking to enhance the PC version of Konami’s forthcoming stealth-action game, Metal Gear Solid V: The Phantom Pain. The GPU manufacturer is working closely with Konami to get the graphics just right and to add special effects.


What these additional effects are is anyone’s guess, though Nvidia has been known to provide HBAO+ support for PC releases of popular titles. Given the emphasis on stealth, shadows are bound to play a key role in Metal Gear Solid V: The Phantom Pain’s gameplay. As such, the GPU manufacturer is likely to pay special attention to this area, with the inclusion of Percentage Closer Soft Shadows.

On the other hand, it’s unlikely that the PC version of Metal Gear Solid V: The Phantom Pain will feature other Nvidia enhancements, such as Hairworks, though we’d certainly love to be proven wrong in this regard.

What Nvidia enhancements would you like to see in the PC version of Metal Gear Solid V: The Phantom Pain? Let us know in the comments below.

Muhammad Ali Bari

Editor and PR Manager at GearNuke

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  • a gamer not a fanboy

    dam , its gonna be MGS arkham knight . . .

  • Greg

    Two months too late.

  • Poor PS Poor people


  • SaberEdge

    HBAO+ is the most accurate shading method around and makes a big difference to my eyes. TXAA (anti-aliasing) would also be a nice addition. Next to SSAA it results in the cleanest image quality of any anti-aliasing method.

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