The Order: 1886 E3 2013 Models Compared To In-Game Models – Ready at Dawn Delivers On Their Promise

The Order: 1886 was originally unveiled at E3 with what appeared to be a CGI quality trailer, but it was actually all in-engine footage of the game. Ready at Dawn promised that what we are seeing in that footage is what we will playing in the game, and for sure, they delivered on it.

After the E3 2013 trailer was shown, CEO and Creative Director at Ready at Dawn, Ru Weerasuriya talked about how they wanted to create a seamless experience, where transition from cutscenes to gameplay is done without any sort of interruption. He also talked about how the character models that we see in the trailer are what we will be seeing in the final game.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

So fast forward to about 1 year later and we have finally got the official gameplay reveal of The Order: 1886. Did Ready at Dawn fulfill their promise or not? From the gameplay reveal, it definitely seems like that they did.

As a bonus, take a look at these GIFs, that show the character models from E3 and from the newest gameplay reveal.

What do you think about the graphics of The Order: 1886? Let us know in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and generally enjoy a good JRPG. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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