No More Pre-Rendered Cutscenes From Naughty Dog Starting With Uncharted 4 – Report [Update]

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Uncharted 4 was revealed to the world at E3 earlier this week. The teaser showed a slightly older looking Nathan Drake and showed visuals that were mistaken to be CGI by many people, including popular gaming magazine Edge Online.

The teaser was later confirmed to be in in-engine, and running in real-time on the PS4. This was first confirmed by Corrinne Yu on her twitter account, and later by GamingBolt, who asked this question from Naughty Dog and got a confirmation regarding it.

uncharted-4-2

According to another user on popular dev forum Beyond3D, Naughty Dog are going to drop pre-rendered cutscenes starting with Uncharted 4.

Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.

This was confirmed by another Senior Animator at Ubisoft, who had heard the same from his friends at Naughty Dog.

Yeap – my buddy from ND confirmed that too ; ) he said they have some crazy rendering pipeline there…

This was never confirmed by Naughty Dog, although the only confirmation that came from them was regarding Uncharted 4 teaser being run in real-time at 1080p and 60 fps. If they are going to drop the pre-rendered cutscenes, it could be good news. Pre-rendered cutscenes might look good but they don’t reflect the changes to the character e.g when we use an alternative costume in game, it won’t be shown in that cutscene. If Naughty Dog have managed to accomplish this feat, they definitely deserve a pat on the back for it.

Update: Corrinne Yu has further confirmed that this was an in-game level, running in real-time on a PS4. She also considers it not worthy of being labeled as a CGI as in her words “it doesn’t look good enough.”

What do you have to say to this news? Let us know in the comments below.

Khurram Imtiaz

A Geek and Gamer, who loves JRPGs and VITA. Follow him on Twitter and Google+

  • youseewhatyouwanttosee

    Nowhere! In any of the links or examples you provide do they state it is real time. Where are you pulling this from??

    She says it is “in engine”. Not real time smh

  • albatrosMyster

    I love her answer, this is un-equivocal of someone who is dedicated to their trade:

    “Our trailer does not look good enough to be prerender CGI”

    WoW just wow, she gave herself both a pat in the back and a kick in the behind in the same sentence!

  • ImonadrugcalledCharlieSheen

    So much xtot butt hurt denial and fear here I love it, I love the fact this game looks so incredible you guys cant handle it, ha ha ha awesome.

  • jacksjus

    The denial around here is a good look for ND. Yes they accomplished what they set out to do, so much to the point that people are calling it BS. When you think about it the PS4 is far more powerful than the PS3 so should we be so amazed at what now can be done? The future is now, isn’t this what we paid for?

  • yosimba2000

    yes, you can tell it is NOT prerendered. here’s how:

    start the video from the beginning, and notice the magazine/clip end of the pistol as Nathan drags it towards him.
    as you’ll see, the magazine goes THROUGH a small sand hill. in prerendered scenes, physics calculations are performed for each collision, but it’s not so here (gun going thru sand without sand deformation). unless someone wants to tell me this is prerendered, then i reply that I’ve never seen such a carelessly made CGI scene, and one that ND would never do.

    in game confirmed!

    • GodGamerDerp

      An in-engine pre-render can still have glitches like that if the engine itself doesn’t check collision detection.

      • yosimba2000

        sure, but knowing ND, something like this wouldn’t pass through their quality filter.

        • GodGamerDerp

          Nah.

          This whole thing is going to backfire when it turns out they’re pre-rendered cutscenes and the ms fanboys will go wild like rabid animals over it.

  • Jecht_Sin

    You.. Must.. Be.. Joking!

    Amazing. Simply amazing.

  • chitown

    Holy crap.

  • Cassive

    The game’s gonna look great regardless, it will be pretty close to what we saw at E3, I guarantee, this is Naughty Dog for God’s sake, they can achieve miracles, have faith!

  • Guest

    Lies, they will fall back on that same tactic when they realize the PC can do a lot better realtime work than the PS4, which will be soon.

    • chitown

      Why would they care about what is being done on PCs? They’ve got no reason to partake in your dick-wagging contest.

    • ImonadrugcalledCharlieSheen

      We are talking about amazing graphics on PS4 here, having trouble excepting that?

  • Guy Jackson

    She still isn’t saying the key words “real-time”. They aren’t that hard to type. Watch: real-time. There, I did it. Real. Time. She’s no idiot. Those words don’t appear, then it’s not real time.

    • chitown

      She said it’s not pre-rendered. Thus, it is real time. Has to be one or the other. It’s twitter, man…she can’t write a damn essay.

    • ImonadrugcalledCharlieSheen

      Wouldn’t matter if she did people like you would still be in denial cause you dont want to believe it.

  • doom guy

    Time will tell. I’m willing to give them the benefit of the doubt. Now that they have Corrinne Yu.

  • doom guy

    Time will tell.

  • Dynasty2021

    Except they just showed us pr-rendered footage.

    Anyone that thinks that what was shown was “in-game” is an idiot, or a deluded console fan.

    No way in hell this game will look like that during actual gameplay. No way.

    • GodGamerDerp

      Gameplay won’t look as good as the cutscene regardless.

      • chitown

        Exactly. They’ll cut back on stuff like facial detail when it’s not as needed.

        • GodGamerDerp

          Yes that’s been around forever.

          • ImonadrugcalledCharlieSheen

            But graphics this good have not been, sorry your so butthurt about it.

          • GodGamerDerp

            Yeah, you’re a retard.

    • chitown

      “in game”/”real time” and “during gameplay” are not the same thing. When the player takes control, obviously some facial detail would be toned down, as it wouldn’t be noticeable anyway.

      So yes, this is entirely possible to render in real time, in-game, using dynamic level of detail.

      Not understanding why you’re so bitter.

    • ImonadrugcalledCharlieSheen

      Wasn’t pre-rendered that’s already been clearly explained, you having trouble with the English language or dealing with reality, let me guess, xtot?

  • The Little One

    Nothing that they’ve said proves that this trailer was running in real-time. Which is the true phrase that we’re looking to be confirmed. “In-engine,” “in-level,”"captured directly from playstation 4;” All of those phrases have multiple meanings. ND has been using their game engine along with game assets to create pre rendered cutscenes for years. And Corrine, as much as I respect her at least taking the time to answer, is dodging the real question that is on everyone’s minds by using much more vague verbiage. I tweeted her with a simple yes or no question. “Is it real-time?” We’ll see if she responds.

    • chitown

      When she said it’s not pre-rendered, she slammed the door on your claim. Not pre-rendered = real time. I’d love to here you explain this mysterious 3rd option, otherwise.

  • GodGamerDerp

    I’m still skeptical. They used in-engine pre-rendered cutscenes for Uncharted 2 and 3, TLOU and TLOU Remastered. This Uncharted 4 cutscene looks like the same.

    • Tescecular

      You’re missing one crucial update: @ZirpPop Our U4 trailer is an in engine real game level running on a real PS4,Paolo. Our trailer doesn’t look good enough to be prerender CGI

      I think the key quote here is “real game level”.

      • GodGamerDerp

        I read what they’re saying, it sounds too good to be true considering PS4′s hardware.

        • Tescecular

          People don’t call them Naughty Gods for no reason ;D

          • GodGamerDerp

            Well that’s just going on blind faith. They’ve used this “in-engine” language before with Uncharted 2, and 3, and TLOU. All of which use pre-rendered video cutscenes.

          • Tescecular

            Well, I doubt anyone here is remotely close to the programming level they have at Naughty Gods. Nobody will know for sure unless it comes from the horses mouth. ergo I trust them.

          • GodGamerDerp

            They can’t defy the laws of physics. This is like “hidden secret GPU” level of performance, it’s almost certainly a pre-rendered video.

          • albatrosMyster

            the only things I can think of are the use of HuMA and the tweaks Sony asked AMD to make on their GPU started to really shine through (also remember that contrarily to a PC, they only need to render in 1080p… still the IQ is amazing (maybe the lighting help too…).

            Either way, I see your arguments… but I think art direction also helps, see what was done (by Santa Monica studio) with God of War 1 & 2 near the end of the end of the PS2′s life, every little detail worked around the hardware’s strength and weaknesses.. and the initial reaction to Uncharted 2…

            Anyway, have you seen The Dark Sorcerer tech demo shown before the PS4 was released? the complete 12 minutes of it, said to be running, depending on the scene between 30 and 90 frames per second? I would argue it looked better than Uncharted 4 in many ways, however in a 1 room set… still, the technical wizardry is pretty insane and lead me to believe this is in the realm of possibility (and yay to 1080p60fps games on consoles!).

          • GodGamerDerp

            Dark Sorceror was rendered at 1920×800 (900p basically) and mostly 30 fps.

            This cutscene might be believable at 900p and 30 fps, although the AA is still nearly perfect.

          • Dynasty2021

            Exactly. This is all just lies to build hype and increase pre-orders.

            Give it less than a year and we’ll see gameplay that proves the cutscene was pre-rendered, as the gameplay will look crap in comparison.

            Evident by every single game released so far.

            Console peasants still haven’t learnt from last year’s E3 lies.

          • GodGamerDerp

            Uncharted 3 and TLOU in-game models look comparable to the cutscenes, just with lower AA and effects, so not “like crap in comparison”. Naughty Dog will undoubtedly make some of the best looking PS4 games.

            You need to stop literally hating people that play video games on consoles.

          • datdude

            This loser again? This poor soul probably doesn’t have a pot to piss in, but I’ll be golly he’s thinks calling other people peasants because they prefer a particular form of gaming is sheer brilliance. What a mental giant.

          • fearitself

            you give gamers a bad name you crazy fuck, stfu pls.

          • Guest

            It’s all in real time. There isn’t enough space on disc to pre render cutscenes any more. They are doing what Infamous Second Son did and just render the cutscenes on the fly in real time. Remember, a lot of that trailer is asthetic magic. They are just brilliant artists and animators.

            They said that Nathan Drakes character model is made of over double the polygons of Joel from TLOU. Joel was 30,000 polys. Drake was about 70,000 polys in that trailer. Delsin in Infamous SS was 120,000 polygons both in game and in cutscenes. Just because ND have a more realistic lighting engine doesn’t mean it’s impossible on the PS4. And remember than Infamous is open world and still achieves this. Uncharted is linear and they can add more detail to things because of this.

    • doom guy

      I share your skepticism. That is a lot to sallow. But I’m willing to give them the benefit of the doubt. Specially given they have Corrinne Yu now. She is a freaking GENIUS.

    • datdude

      You must not realize The Last of Us, which wasn’t even developed from the ground up for PS4 to optimize, will be running 1080p 60fps. Coming July.

      • GodGamerDerp

        Targeting 1080p 60 fps.

        They already said they’re re-using the TLOU engine not creating an engine from scratch for the remake.

  • Ricoh123

    Sorry, this doesn’t confirm the ps4 is processing the polygons.

    “In engine, realtime, 3d cutscenes” can still mean it was performed on a more powerful pc with direct hd recording and the ps4 is playing back a video of that recording.

    Sorry, but not confirmation this is a ps4 actually calculating the polygons.

    Just a very cleverly worded way of saying “hd video of polygons that were processed in real time by our engine running on a pc”.

    • http://www.gearnuke.com/ Khurram Imtiaz

      Read the new update please :)

      • stban_solis

        Are you serious? that looks so photorealistic, I mean this is gonna shock the whole industry.

        • James Fitzgerald

          Jesus christ if that isnt good enough to be CGI what the hell would the CGI look like?

          • GodGamerDerp

            There’s a difference between pre-rendered “in-engine” and pre-rendered CGI.

          • Counterproductive

            Well it’s neither, so don’t worry about it.

          • stban_solis

            Haha I asked myself the same question, it’s hard to believe isnt it? Naughty Dog is gonna set the new benchmark.

    • PLASTICA-MAN

      You surely don’t know what real-time means don’t you? Anything realtime can be be playable ingame and has the same result in gameplay. If you are working with an engine and your engine displays a cutscene in real time, you just hit play button and enter the scene and play. You never touched any engine and you don’t know what it means. So please don’t argue abouth sth you don’t know , otherwise you just prove your jealousy.

      • Ricoh123

        You see that video you just watched which was described as a real time cut scene.

        It was a video of a real time cut scene.

        Video.

        The way the description was worded can literally be applied to a video being shown on the PS4 and the description of what your seeing still be true.

        Until the sentence reads “Polygons calculated and processed by the ps4″, it will by literal definition be ambiguous.

        • Dynasty2021

          Just stop man.

          You can’t reason with deluded console idiots. You could have unlimited proof and they’ll still stand there with their fingers in their ears going “lalalalalalalalala”.

          • datdude

            Said the deluded guy going “lalalalalalalalalalalala”.

        • datdude

          Poor soul has obviously never played a Naughty Dog game. Pity the fool.

    • Daniel Alvarado Flores

      You just described a pre rendered cutscene with that last part, real time means it is the machine processing the polygons for example the cutscenes from infamous second son, those are real time.

    • You are flat out wrong

      Damage control harder.

    • datdude

      Yes, of course. Because people should believe you, a nobody, over listening to developers who consistently set the graphical benchmark for the industry on consoles. Geez…another one dazed and confused.

  • Ricoh123

    Sorry, this doesn’t confirm the ps4 is processing the polygons.

    “In engine, realtime, 3d cutscenes” can still mean it was performed on a more powerful pc with direct hd recording and the ps4 is playing back a video of that recording.

    Sorry, but not confirmation this is a ps4 actually calculating the polygons.

    Just a very cleverly worded way of saying “hd video of polygons that were processed in real time by our engine running on a pc”.

  • James Fitzgerald

    Hell I thought it was a cut scene if that really is not cut scene but game play…..OMG can’t wait.

    • Knee-Grow-Please

      LOL its been confirmed by two ND employees that is NOT cut scene but rather an real time in-engine rendering!

      • Dynasty2021

        And Batman Arkham Knight was confirmed to be running on PC when they said it was PS4, and even had PS button prompts.

        And Watch Dogs was confirmed to run at 60 FPS on consoles.

        And Battlefield for Xbox was running on a PC.

        Any other examples of lying to build hype among console peasants you’d like?

        • doom guy

          “Console peasant scum” Seriously, WTF! is wrong with you. You realize, you only make yourself look bad by saying stuff like that. You could have said it in more mature and nicer manner.

          • Dynasty2021

            Yeah, probably. I just get angry some times when a console owner flat out refuses to accept the truth.

          • GameDev345

            Are you angry because the game is great looking on a console, and not PC??

            And you are people to believe you over the person who developed the game?

            ND talent have never strayed us wrong, I also cant wait until UC4 comes out so I can shove the graphics in your PC master race face

        • GodGamerDerp

          They didn’t say Batman was on PS4, they just showed the trailer.

          The Watch Dogs market entry was a mistake they corrected within 24 hours.

          I have no clue about BF for Xbox running on a PC.

          Gameplay on Uncharted 4 was never going to look as good as the cutscene regardless of whether the cutscene was realtime or not. There’s this thing called “cutscene models” or “level of detail scaling”.

          You’re making crap up and proving you’re just as dumb and gullible as people you’re criticizing.

        • datdude

          We don’t need to look far for graphics “proof”. Far Cry 4 and Assassin’s Creed Unity both looked stunning in hands on time running on consoles at E3, so there’s that. And if you weren’t such a moron, you might possibly realize Naughty Dog is arguably the best developer in the business at the moment, so unless you can show us what you’re phenomenal talent is producing…sssshhhhhh, you’re yet another nobody producing less than nothing coming to complain about anything. Good luck with that.

        • fearitself

          do you have a life, bro? Console peasent scum, lol You take gaming way too seriously. Go outside.

    • Knee-Grow-Please

      LOL its been confirmed by two ND employees that is NOT cut scene but rather an real time in-engine rendering!

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