Remedy Entertainment, the developers of the upcoming Xbox One exclusive, Quantum Break, is attempting to merge the shooting mechanics of the Max Payne games with the storytelling method of Alan Wake to give us the ‘ultimate Remedy experience’, according to the studio CEO Matias Myllyrinne.
He spoke to GamesIndustry saying, “We’ve taken a lot of the learnings about interactive storytelling from Alan Wake and we hope to raise the bar further. We’ve taken a lot of the learnings about cinematic combat and shooting mechanics from Max Payne to push those further. We’re building on those for what will hopefully be the ultimate Remedy experience.”
Quantum Break will run alongside a TV show to provide a unique experience. The show and the game will work together to bring us an amazing story. The studio’s CEO is confident that this will work. He is reported to have said that “The game and TV show ship together as one cohesive package. The episodes of the TV show are interwoven with the episodes of the game. The storylines take place in the same location. Hypothetically you can watch one or play the other but you’ll get so much more out of it if you combine them together.”
He also revealed that the reason Remedy is releasing the game exclusive to the Xbox One is because they need Microsoft’s support to achieve their goals. Without Microsoft, Remedy is apparently not capable of pulling a huge feat like Quantum Break. “This is clearly a strategic move for them as well as us,” he said. “This is something – we have crazy ideas – but we need to fall back and let the full force of a company like Microsoft see it through. There’s no way on God’s green Earth that we would take on a venture like this on our own. We might have the appetite but there’s no way we could.”
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