Rise Of The Tomb Raider Devs Targeting 1080p/30 FPS For Xbox One, New Gameplay Footage Released

Rise of the Tomb Raider gets more details during E3 2015 Square Enix Conference

Rise of the Tomb Raider is an Xbox One timed exclusive from Square Enix. It is in development for the Xbox One and set for a Fall 2015 release. Considering the fact that the previous Tomb Raider game ran at 1080p and 60 fps on the Xbox One, it is interesting to see that the developers are now aiming for 30 fps for the sequel.

Rise of the Tomb Raider’s Game Director Brian Horton recently talked about their target resolution and frame rate for the Xbox One version of the game in an interview to GamingBolt.

Rise-of-the-Tomb-Raider

He also talked about their game engine and how it is being updated to utilize the full power of the Xbox One.

“We were working during a generational shift where we were able to learn about the power of next generation consoles when we made the definitive edition of Tomb Raider but we really wanted to make Rise of the Tomb Raider from the ground up. Everything has been rewritten, the lighting engine has been rewritten, the animation engine for Lara’s facial expression has been completely redone. All of our material processing, lighting engine and everything has been overhauled to utilize the full power of the Xbox One,” Horton explained to GamingBolt.

In another news, check out a brand new video showing the ‘Siberian Wilderness’ Gameplay seen at E3 2015.

Rise of the Tomb Raider is set to release exclusive on the Xbox One on November 10th 2015.

Let us know what you think about this news in the comments below.

  • JAGUARCD32X

    I just read that quote from the developer in this article.

    “We were working during a generational shift where we were able to learn about the power of next generation consoles when we made the definitive edition of Tomb Raider but we really wanted to make Rise of the Tomb Raider from the ground up. Everything has been rewritten, the lighting engine has been rewritten, the animation engine for Lara’s facial expression has been completely redone. All of our material processing, lighting engine and everything has been overhauled to utilize the full power of the Xbox One,” Horton explained to GamingBolt.”

    That is pure and utter hyper-bole because The Definitive version of Tomb Raider on PS4 and XB1 wasn’t able to match the quality of the year’s old PC version which means there were lots of PC specific assets and enhancements that were left out of the PS4 and XB1 versions. Sure they will have worked on new things but lets not pretend that there wasn’t assets to push the consoles in the last Tomb Raider game because so many things were dropped or pared back when porting the PC version over to PS4 and XB1. On the other hand they gave Lara a new face and made some of the leaves sway in the wind. I hate when developers hype their games like this, I mean just getting the console versions as good as the year and a half year old PC version would be a good start….

  • josh

    Previous XBO Tomb Raider was 1080p 30fps not 1080p 60fps. Fact checking helps when writing articles.

  • chillgreg

    “Considering the fact that the previous Tomb Raider game ran at 1080p and 60 fps on the Xbox One”

    The previous game ran at 30fps on the Xbox One and 60fps on the PS4. Check your facts.

    • Joshua Pirog

      They only know the facts about belittling consoles in favor of PC gaming on this site.

      • chillgreg

        The lazy “journalist” still hasn’t corrected the article 2 days later…

  • pollard

    And the best games are on xbox one.

    • SweKiwi

      Great argument.

  • Farrukh Siddiqui

    amazing gameplay