Rise of the Tomb Raider is an Xbox One timed exclusive from Square Enix. It is in development for the Xbox One and set for a Fall 2015 release. Considering the fact that the previous Tomb Raider game ran at 1080p and 60 fps on the Xbox One, it is interesting to see that the developers are now aiming for 30 fps for the sequel.
Rise of the Tomb Raider’s Game Director Brian Horton recently talked about their target resolution and frame rate for the Xbox One version of the game in an interview to GamingBolt.
He also talked about their game engine and how it is being updated to utilize the full power of the Xbox One.
“We were working during a generational shift where we were able to learn about the power of next generation consoles when we made the definitive edition of Tomb Raider but we really wanted to make Rise of the Tomb Raider from the ground up. Everything has been rewritten, the lighting engine has been rewritten, the animation engine for Lara’s facial expression has been completely redone. All of our material processing, lighting engine and everything has been overhauled to utilize the full power of the Xbox One,” Horton explained to GamingBolt.
In another news, check out a brand new video showing the ‘Siberian Wilderness’ Gameplay seen at E3 2015.
Rise of the Tomb Raider is set to release exclusive on the Xbox One on November 10th 2015.
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