Rocket League Will Soon Allow You To Create Custom Training Sequences

If anyone here has ever played Rocket League, they know that it can be one of the most frustratingly difficult games to master. And the game’s own tutorial is just bare bones, hardly preparing players for the rigorous world of online play.

Thankfully, Psyonix has been paying close attention to the problem and will soon be releasing the new Custom Training mode, a feature that will allow you to practice specific skills or shots by creating custom training sequences suited specifically for that task. You can place the car and the ball wherever you want on the field, and can even determine the direction and speed of the ball with a trajectory line preview that helps you see the path it will take.

training-screenshot

While creating your own custom sequences a few things have to be specified, such as a name for the creation, the map, the type of training sequence: Striker or Goalie, difficulty: Rookie, Pro or All-Star, and the tags that best encompass the contents of the sequence: Dribbling, Wall Shots, etc.

You can also upload your completed sequences to Rocket League’s database, at which point a unique code will be made available to you. Other players can then use this code to search and play your sequence themselves. You can read up on the feature in depth here.

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Released back on 7th July, 2015, Rocket League is available now on the Xbox One, PlayStation 4, PC, Mac and Linux.