Ryse’s Design Director: Xbox One Can Pull Off 10,000 AIs At The Same Time Because of Cloud Computing

Ryse: Son of Rome has been the center of attention from media and gamers alike ever since it was confirmed to be running natively at 900p resolution instead of a native 1080p on the Xbox One. In an interview with Eurogamer, Ryse’s Design Director, P J Esteves, said that if some of the best rendering programmers in the world would sit down and look at the difference between 900p and 1080p, they would point out that the difference is infinitesimal.

The difference between 900 and 1080 it’s like… when some of the best rendering programmers in the world, when we sit down and look at the difference and they’re like, no, 900 is fine, the difference is infinitesimal that you’re not going to really recognise it.

Esteves also stated that if one was to take a high-end PC running a game and compare it to Ryse: Son of Rome, he would go like wow, both look spectacular irrespective of their resolutions.

I guarantee you, if you take a high-end PC running a game and you look at the graphics comparison between that and Ryse, you’re going to go, wow, they both look really good! It’s about the art. It’s a lot less to do with the actual specs and more to do with what you do with those specs.

ryse-screen-1

Esteves also commented on the power of cloud computing and what it can offer the Xbox One. Technically, the Xbox One can pull off 10,000 AIs on screen at the same time because of  “a bunch of really high-end PCs” available for cloud computing. He stated that this is their first game and if Crytek can pull off such spectacular stuff with their first game, you can only imagine what they can pull off with their next game when they start wrapping their heads around for the second generation.

I’ve been telling people, guys, this is just the first game. If we can do this on the first game, can you imagine the second generation, once we really start wrapping our head around what the cloud can do? I joke, dude, if I can do 10,000 AI, and I use the cloud to compute the processing power, then you bet your ass you’re going to have a battle with 10,000 AI in it, because that’s what we want to do.

Technically it’s possible. It is possible. You could do it. It makes total sense. You have a bunch of really high-end PCs on the cloud computing stuff. It’s just a matter of having the right engine and renderer to actually pull it off.

Looks like Crytek will be betting on Xbox One’s cloud computing soon for their next game to achieve more marvels.

Ali Moin

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