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Killzone: Shadow Fall is a launch title for the PlayStation 4 that is not using any sort of aim-assist like most console shooters have done so, instead, it gives the players full control over the aiming just like on the PC. Shuhei Yoshida talks about the importance of 720p vs 1080p and explains how graphics can help in making the gameplay better.
Shuhei Yoshida is the president of SCE’s Worldwide Studios and he is the main man behind most of the PlayStation exclusives. It is pretty important for him to green light the right project and hire the right man for the right job so that we get a worthy exclusive in PlayStation line-up. He has done a pretty good job so far, even though the PlayStation 4 launch games have received medicore to average reviews, he is pretty confident with the games and is hopeful about delivering much more quality content in the future.
Speaking with GameIndustry.biz, Yoshida had a lot of interesting stuff to share regarding the whole resolution-gate that we currently have on-going with various games on the PlayStation 4 and Xbox One.
“I can confidently say that graphics matter, because I played through Killzone: Shadow Fall” says Yoshida, when asked about the question on the importance of resolution.
“When you compare a game like Killzone: Shadow Fall to Killzone 3 on PS3, for example, the fact that the game is rendered and displayed at 1080p native means that every pixel is rendered, and in combination with the new Dual Shock 4 analog sticks and triggers, it’s great when you’re playing a shooter and you can see the enemy far away from you and you can move the crosshair to aim with pixel perfect precision.”
“When you talk to game designers at Guerilla, they would tell you it’s kind of traditional for shooters on consoles to include some aim assist [function] because of the lack of accuracy of the control and the lack of clarity in the graphics, but with 1080p and the power of PS4 you don’t need that.”
“That’s the difference; graphics isn’t just about making things look pretty, but it can make the gameplay better.” concludes Yoshida.
Yoshida points out that aim-assist is not really needed for FPS games, if we are running at a 1080p resolution, because of the clarity in graphics and with the help of the new DualShock 4. He specially mentions the importance of rendering at native 1080p, explaining it helps in rendering the game world in more detail and in that process, allows much more refined gameplay and satisfying experience for the end user.
What do you think of this statement by Yoshida? Let us know in the comments below.
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