Sony’s building a new first-party studio for Project Morpheus

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It seems that Sony is working hard to build a brand new studio that will develop titles specifically for the console maker’s forthcoming VR platform, Project Morpheus. In order for the peripheral to succeed, it’s essential for Sony to deliver a regular stream of content that would serve to build towards a library of must-have titles that showcase the VR experience.

A Neogaf member stumbled across a particular listing on PlayStation’s recruitment site that seeks an “experienced graphics engine programmer” for an unannounced VR game with an “ambitious new studio” based in the North West of England. Candidates are expected to have a strong understanding of CPU/GPU architectures, debugging, modern rendering and optimization techniques, as well as various tools, languages, and middleware.

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The job description entails several key responsibilities, including the development and optimization of graphics and related systems, exploration of graphical techniques best suited for VR immersion, management of performance targets, elimination of bottlenecks via code optimizations, and the evaluation of engine middleware solutions.

Project Morpheus is set to launch sometime next year alongside a number of supported PS4 titles. Concrete information regarding the VR headset’s launch window and pricing is expected to be made available at E3. Let us know what you think of this development in the comments below.