Star Wars Battlefront Update 1.04 Is Live On PS4, Patch Notes Inside

Star Wars Battlefront’s latest update is now available on PS4 and should be live for other platforms as well. This new update was detailed by EA DICE yesterday and while it includes bugs fixes and some skins, there is no new multiplayer map.

The full size of this update is around 1.14 GB on the PS4, and it should have similar size on the Xbox One and PC.

star-wars-battfront-update-104

You can read the full changelog for this January update below.

Additional Content/Functionality:

  • Multiplayer modes added to the Tatooine Survival map. (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
  • Hoth Luke Skywalker skin added
  • Hoth Han Solo skin added
  • Private match functionality added
  • Daily challenges added
  • Setting for actively choosing server site added

Weapon and Star Card changes:

  • EE-3 Explosive shot damage decreased from 10 to 4 per shot
  • SE-14C Explosive shot damage decreased from 10 to 5 per shot
  • Homing Shot lock on time increased from 0.4 to 1.5
  • Homing Shot lock on distance decreased by 10 meters
  • Homing Shot projectile speed decreased slightly (30 -> 23)
  • RTC-97 overheat value is increased by 8%
  • Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)
  • Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)
  • ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)
  • Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)
  • Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)
  • Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)
  • Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> 8)
  • Cycler Rifle bullet dropoff reduced
  • Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
  • DL-44 overheat tweaked and fire rate changed from 250 to 180.
  • Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%
  • Fully charged (5 shots) Bowcaster explosion damage lowered from 50 to 15 per shot, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
  • ION Torpedo lock on range decreased from 600 to 500 meters
  • Smart Rocket lock on range changed from 1000 to 500 meters
  • RTC-97 spread is increased when firing for a longer period
  • Scan Ping tweaked to have 50% shorter spotting time
  • Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35

Vehicle Changes:

  • Starfighters pickups have a 20 second respawn delay
  • T-47 Airspeeder pickups have a 10 second respawn delay
  • Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:

  • Removed a turbolaser on Sullust which could be used for spawn killing
  • Turbolaser respawn time has been increased with 15 seconds
  • New friend zones and additional spawn points for Supremacy maps
  • New friend zones and additional spawn points for Walker Assault maps
  • New friend zones and additional spawn points for Turning Point on Jakku
  • Bugfix for crashing instantly when spawning in a vehicle on Jakku
  • Fighter Squadron hero vehicle pickups have more randomized timing
  • Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
  • Reduced the match bonus for Blast from 2000 to 1000
  • Reduced the Win bonus for Blast from 750 to 500
  • Increased the Match bonus for Hero Hunt from 1000 to 1750
  • Reduced the Win bonus for Hero Hunt from 500 to 250
  • Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
  • Updated spawn management between big and small game modes

New game mode minimum player count thresholds:
– Walker Assault 20
– Supremacy 20
– Dropzone 4
– Blast 4
– Cargo 4
– Fighter Squadron 4
– Hero Hunt 4
– Droid Run 4
– Heroes Vs Villains 4
– Turning Point 20

Hero Changes:

  • Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
  • Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
  • Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
  • Boba Fett missile doesn’t lock on anymore

Bug Fixes:

  • Stun inducing attacks now properly trigger stun animation loop
  • Fixing an issue where melee’ing at nothing completly stopped your movement
  • After the transition from the AT-AT the user screen could remain black, this is now fixed
  • Several instances of rocks that players could get stuck on have been fixed
  • Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
  • Jakku – Invisible collision located on the landed rebel transport ship
  • Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

Star Wars Battleront was released on November 17, 2015 for the PS4, Xbox One and PC. It has sold more than 12 million copies worldwide making it a huge success for EA.

Let us know what you think about this latest update in the comments below.

  • giuliocc

    Bandaids on a broken game….

  • Reggy

    Hate the updates so far. Guns feel sluggish. Homing shot was ok and easy to avoid. Why make it useless?

    • Mike in KC

      Exactly! At least before you might have a chance to lock and kill someone with homing at close to medium range before getting shot, now that weapon is worthless!

  • Obito SħarínganKamuí Ʉçħïħa

    Aww still no more single player modes? ;_;

  • Joaquín Ballén

    Got most kill in blast 2 times in 2 full lobby matches still no trophy… 🙁