Tetsuya Nomura provides Kingdom Hearts III development update on game mechanics and systems


Final Fantasy VII Remake and Kingdom Hearts III director Tetsuya Nomura recently sat down in an interview with OPM to talk about the much awaited finale to the Dark Seeker Saga. In the interview he revealed that the development team are done with the basic fundamentals of Kingdom Hearts III and are now focusing their attention to refining the systems.

For the most part we’ve established the ground foundations, like the basic systems and mechanics of what’s going to go in the game. Development of that is pretty much close to complete. But of course, since this is an HD title, it’s now building the resources, and development of the ‘mass’ elements of it, like mass production of the areas and the actual things that are going into the game.

Other elements, including the mini-games and other various smaller items; their progress is very varied…some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven’t laid out the groundwork yet. But the basic structure of what’s going to go in the game is set, it’s now a matter of mass production of the different elements.

Most of the game’s development time is usually made up of creating assets, which is why sequels come out so quickly as we saw in the case of the Final Fantasy XIII trilogy. Since Kingdom Hearts III is the first fully HD Kingdom Hearts game, Square Enix have to make the game’s assets from scratch which will take time.

Kingdom Hearts III was announced back at E3 2013 in a surprise reveal alongside the Final Fantasy XV.


The game has been making steady development judging by the trailers shown, however it looks to be still a bit far from release.

Kingdom Hearts III is in development for the Xbox One and Playstation 4.