The Chinese Room clarifies the lack of a sprint function in Everybody’s Gone to the Rapture

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Everybody’s Gone to the Rapture is now available and being played by gamers all over the world. While the game was well-received by critics, a common criticism was the lack of a sprint function, making progression rather slow.

However, it was later discovered that it is in fact possible to walk faster in the game after having held the R2 button on the Dualshock 4 controller for a short period of time. Unfortunately, the game fails to convey this to the player via an in-game notification or control layout.

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The Chinese room has now updated its twitter page with a link to its official blog, which clarifyies the reason behind this confusion.

It turns out that the developer had originally included an auto-sprint function in the game. However, player testers from Santa Monica Studios suggested that the auto-sprint should be replaced with an R2 trigger hold.

Taking this suggestion into consideration, the developer made the change in controls, but in doing so also required to perform additional testing in order to prevent game-breaking glitches resulting from the manual sprint function.

Adding in-game instructions for the sprint function required changes to Everybody’s Gone to the Rapture’s  UI. However, this required additional time, which the developers didn’t have as the game was only a couple of days away from launch. Therefore, it was ultimately decided to add instructions for the sprint function via a post-launch patch.

In hindsight, the developer now feels that retaining the auto-sprint would’ve been best for the game, as they would’ve been able to avoid all sorts of confusion.

For further details, head over to The Chinese Room’s official blog by following the link here.