The Division Beta is now available on all the major platforms after getting an early release on the Xbox One. The game is visually solid and has a dynamic time of day, volumetric lighting and global illumination on the PS4 and Xbox One. The PC version of The Division takes it even further with improved draw distance, anti-aliasing and the inclusion of HBAO+.
As Tom Clancy’s The Division has a dynamic time of day, it is a bit hard to do a straight 1:1 comparison between the different platforms. The slight difference in lighting is mostly due to the change in the time of the day, as both versions of the game look visually the same for the most part.
The Division is also unique in that sense that it offers the players the choice to tweak some visuals in the game. Users can hide the UI and even toggle Chromatic Aberration on/off in the settings menu. They can also change the sharpness which seems to impact the IQ making the image softer/sharper. For the purpose of this comparison, we used the default settings which had the sharpness at 50% and CA was toggled on.
Take a look at some of the direct-feed screenshots below, which are taken from the Beta version of the game. Note: You can click on each image to open them in full resolution.
As the comparison above demonstrates, there is not much of a visual difference between both platforms. In the end, those who have both consoles can choose the platform that they prefer for the game.
Tom Clancy’s The Division will be out on March 8th, 2016 for the PS4, Xbox One and PC.
Let us know what you think about this comparison in the comments below.