One can’t help but notice the visual downgrades in The Division’s existing build on all platforms. While the game is certainly not bad looking, it isn’t quite the same as it was back when it was first revealed during E3 2013. Today, a Ubisoft developer has conceded during an interview that the PC version had to be kept in check, technologically speaking, with its console counterparts.
A video featuring the full interview can be seen below.
The developer went on to say that it would be unfair to push the PC version of The Division a lot farther ahead from the console versions. That said, he did appreciate the existence of a dedicated PC build.
Ubisoft has become known for making noteworthy downgrades to the visual makeup of its games after their initial reveals. It would seem that The Division is no different in this regard, although this is the first time a developer has pointed towards consoles as a limiting factor.
We’d certainly like to know how the PC community feels about this. Should PC and console versions of multiplatform games maintain a degree of parity? Or should each of them get pushed to the best of their capabilities, regardless of how good the scalability and how demanding the system requirements may be? Share your thoughts with us in the comments below.